Sunday, July 31, 2011

Back To Your Regularly Scheduled Updates

Tomorrow, I'm planning to do my normally scheduled livestream at 10am, so hopefully people will tune in.

I've learned not to plan what I want to do for the rest of the week, because god knows things happen and I get distracted by other features to add. I will say that tomorrow I'm planning to add the full implementation of the Reformed Feet trait (i.e. prevent the player from wearing flat soled shoes), and then move on to something else since that'll only take an hour or so.

I would also like to give a huge thank you to Ehlanna, who was awesome enough to modify the import/export feature so that it's actually working the way I intended, and then some. It still doesn't carry everything over (and to be honest, I haven't played with it), but I trust Ehlanna's work, so I'm sure it'll be better than what I had set up. Ehlanna was also cool enough to streamline some other stuff behind the scenes.

So, yeah, that's that news. Back to the good stuff tomorrow morning.

Thursday, July 28, 2011

Wednesday, July 27, 2011

Version 7/27

New version.

Major Changes and Additions
- There is now a selection of footwear available for purchase. Footwear can have a variety of effects. Check the shoe store at the mall.

Bug Fixes
- Rent is now properly considered paid when you pay it automatically.
- Missing your "introduction" to your job will now be properly reflected in the first conversation you have with your boss, and will result in a penalty to Job Performance.
- Heels Skill should now show up properly in the Skills option of the Status action.

Future Plans
- The next job to be added will be the Business career track (the green folder).
- Magazines and books will be added so that the bookshelf actually does something, and so that you can get minor effects from disposable items (magazines can only be used once before needing to be repurchased)
- Adjust the cash flow for the player.

Known Bugs
- The Import/Export doesn't work properly: specifically, it does not save your career track, so you can't actually work. The best (and currently only) way around this is to restart the new version of the game, use the "Skip Intro" cheat, select your job, then return to the bedroom and use the Import function. Again, the function is not perfect, and can't be, but I should be able to refine it eventually. 
- The leather dress doesn't show a proper description and counts as being naked.

Tuesday, July 26, 2011

Version 7/26

New version up. I sadly did not get everything I wanted done, but I added some important features.

Major Changes
The testing item now has an Import/Export function. You can only use the function in the bedroom at the beginning of the day. This does not carry over everything. Notably, due to the way the game is designed, purchasable items do not carry over, so you will have to buy them again. Which I know sucks, but there's no elegant way to take care of that. And you can get unlimited money easily anyway.
- Heels comfort is now a skill. There is a difference between being able to walk in heels and being able to look good in heels. At 5 skill points, you can wear short heels without a problem. At 15 skill points, medium heels can be worn without a problem, and you get a non-natural charisma bonus for short heels. At 25 skill points, you can wear tall heels without a problem, and medium heels give you a non-natural charisma bonus. At 40 skill points, tall heels give you a non-natural charisma bonus. There may also be requirements for specific shoes, such as ballet heels, later. Also, wearing short heels gives you 1 point in your skill, wearing medium gives 2, and tall gives 3.
- If you wear medium or higher heels too much, you may unlock a new trait...

Bug Fixes and Minor Changes
- Using a dildo now takes time.
- Sports Bra and White Corset underwear can be repurchased when they no longer fit.
- Job Performance requirements for promotion from Waitress has been significantly lowered, from 20 to 8 (you can get promoted in less than two weeks this way).
-The option you choose when confronting Maria (Object or Submit) now affects your sexuality.
- Rent timer wasn't running, but is now fixed: you will have to pay rent every 30 days.

Future Changes
- Footwear.  Kind of a big one, now that I know how it will work.
- Adding in the other jobs, at least to the point where you can get one promotion.
- Adding in other characters to interact with.
- Bringing back Maria on day 14.

Known Bugs
- Rent doesn't get counted as paid, even when it's actually paid.
- It's possible, through an unlikely sequence of events, to mess with the clothes provided in the stripper job.

Still No Stream Today

I'm still not broadcasting, but after a bit of a vacation, I am back to working on the game. Should be an update later today.

Monday, July 25, 2011

No Stream Today

I know I said I'd be back to normal streaming today, but that's not the case. There may not be a stream tomorrow as well, but I'm not going to say anything about that just yet.

I'll let you know when I do.

List of things requested from donations last week:
- Double Dildo
- Wearing high heels too much will make is so that the player has to wear high heels: in other words, their feet reshape to "non-flat".
- Possibility of submissive actions involving semen, such as swallowing and bathing, and also the possibility of becoming addicted to it, sort of (to be honest, the first part was already planned, so the second part is the real addition).

Wednesday, July 20, 2011

Hunger Edit

A very minor update today.

The Food/Hunger system now works as intended. When you choose to eat it sets a certain level of fullness for the day, as well as building up your fat slightly. Fat is burned off before fitness is increased, BUT strength building burns off fat while it increases strength (as you're using the protein to build your muscles or something, let's pretend there's a scientific reason). Any fat left unburned at the end of the day is translated to a negative fitness increase.

In addition, the type of meal you choose can have additional benefits or drawbacks. A hearty meal is expensive, but also you to build your strength faster. A light meal allows you to build your fitness faster. A sparse meal increases your fitness, but decreases your strength. And not eating at all will again increase your fitness (as your body eats any stored fat), but sharply reduces your strength and, if you don't eat anything, will make you sick the next day.

Although status effects aren't coded in yet, so I guess that's not really a drawback.

I've made a lot of notes the last few days, and I'm looking forward to putting them in, but I'm taking the next few days off, for personal reasons. I'll be back with more stuff on Monday.

In the meantime, donations have stalled a bit. Just a reminder, if you make a donation, you can request something to be added to the game. In addition, if the goal for this week is met, I'll continue to post updates next week.

Edit: Broke the damn donation button. It should be working again now.