Two rooms left for the second trial in Trials of Taihra-Firanae. It's going to be significantly shorter than the first trial, because I figured out how to make it work. In the first trial, in addition to karmic choices, there were choices that affected changes in the real world. After struggling for a while trying to figure out how to put such actions in the second trial, I decided that I didn't need to. Instead, the second trial will focus almost exclusively on karmic choices, and, thanks to the fact that its so short, you'll be able to head back to the real world (assuming you don't meet some sort of tragic end...) and interact with Lynn and Jack some more.
Once the second trial and all the real world actions of the fifth day are complete, the third trial and the sixth day will be the order of the day. I'm not sure how long the third trial will be, but I think it will mostly focus on non-karmic choices. By the third trial, your morality should be mostly figured out anyway.
In case you're wondering, the game won't see another release until it's done. Which should hopefully be soon.
Tuesday, March 29, 2011
Schedule Settled
So, my training at my new job has ended, and my schedule has settled down a bit more to nights and weekends.Which actually works out well, since my highest level of creativity is in the morning. So I should be able to get some more work done now. Updates to come later today.
Tuesday, March 22, 2011
Lack Of Updates
Sorry for the lack of updates here, folks. It's been a very busy month for me. I moved in the first week of March, went to PAX East in the second week (it was three days, but it takes a while to prepare, especially after you've just moved), and finally left the ranks of unemployment after nine months in the third week. I'm not yet dead, and still working on things, but not substantially. Hopefully that'll change in the next few days or weeks as I settle into a new routine, but for now, things are a little stalled.
That being said, I have a few ideas on how I can continue to work on things with Trials of Taihra-Firanae, and Cursed is always on a back burner, never completely off the stove. So expect news in about a week or so, if not sooner.
Thanks for staying tuned in, and keep watching for updates.
That being said, I have a few ideas on how I can continue to work on things with Trials of Taihra-Firanae, and Cursed is always on a back burner, never completely off the stove. So expect news in about a week or so, if not sooner.
Thanks for staying tuned in, and keep watching for updates.
Sunday, March 13, 2011
Back!
So I'm back from PAX East, which was fantastic, and I even learned a few things about game design.
Back to work tomorrow, tonight I'm just going to chill out and try to recover.
Back to work tomorrow, tonight I'm just going to chill out and try to recover.
Tuesday, March 8, 2011
Crazy Week
It's been a pretty busy week for me, so I haven't had much time to work on either of my current projects, but I've had time to think things through, and I've come up with a couple ideas for Trials. Hopefully, I'll have some time in the next couple of days to do something about implementing them.
Sunday, March 6, 2011
Moved!
Move (mostly) complete. There's going to be a shit ton of stuff to do for the next few days, but I should be able to get some work done on a game or two. Unfortunately (for anyone waiting for a release, not me), this weekend coming will be fully occupied by PAX East, so there'll be another two-three days with no substantive updates. Just letting you know in advance.
Thursday, March 3, 2011
No Work for Awhile
Unfortunately, as I'm moving over the next few days, there won't be much in terms of updates this weekend. Hopefully, I'll have something to report on Monday.
Wednesday, March 2, 2011
Cursed Page
After a discussion today, I realized (after it was thrown in my face, politely) that I've kind of been assuming that people reading this know what I'm talking about. Which, even in real life, isn't always the case. So there's a new page on the blog (look up) about Cursed, describing the game in general terms.
I probably won't do the same for Trials, just because I don't think it's needed nearly as much.
Probably not too much work on development today. I have various RL things happening.
I probably won't do the same for Trials, just because I don't think it's needed nearly as much.
Probably not too much work on development today. I have various RL things happening.
Tuesday, March 1, 2011
Height, Muscles and Body Shapes
So a few things have happened in Cursed yesterday.
First of all, I implemented height and muscles. Height is somewhat flavor, with a range from 5 feet to 6 feet, 4 inches, in one inch increments. There are some advantages to being tall, making you somewhat more commanding and dominant in certain situations, and advantages to being short, allowing you to fit into places that you otherwise would find difficult to do. Naturally, some people will prefer taller or shorter girls, like other variables.
Muscles are a little different. There's several levels, from non-existant to bodybuilder. Muscles is not just fluff, though: it's an actual measure of your personal strength, and will come into play in situations where you need to use strength to prevail. If, for example, you're crazy enough to walk down that dark alley in the middle of the night and get attacked by a mugger/rapist, if you're strong enough, you can force your attacker to give up, but if you're weak...
The final new thing I'm working on is body shapes. In the event that your various body aspects match a predefined range of variables, your body shape will be slightly different. This is almost completely fluff, but makes it easier for me to check certain things at the same time. Example of body types are Amazon (tall, muscular, and thin), Bimbo (tall, buxom, thin and long blonde hair) and Willowy (medium height, thin, small breasts, small butt). The struggle is coming up with other descriptive words for various body shapes. Bombshell is in there, as is Atheletic, Slender, and a couple of others, but most people will see Average more often than not.
One of the other things I'm working on is the landlord interaction. Every 30 days, you have to pay the rent on your apartment. If you have the money ($600) on the day its due, you pay it immediately and there's no harm done. If you don't have the money, you have until the next day to get it. If you still don't have the money by the following day, you have to negotiate with your landlord. The first time you go to the office, there's a quick check to see who your landlord is. It could be a man (Jim), a woman (Micki), or, in extremely rare cases, what looks like a woman (Herm Micki). All three have different thresholds for what they're willing to accept instead of payment, and threshold for how often you can bilk them out of their rent money. Jim will accept lower rent payment up to three times (it depends on how much you actually pay him, and what you offer in terms of sexual favors), Micki will only take lower rent payment once, no matter how much you give her, and Herm Micki is...unique.
So there's some variety there.
First of all, I implemented height and muscles. Height is somewhat flavor, with a range from 5 feet to 6 feet, 4 inches, in one inch increments. There are some advantages to being tall, making you somewhat more commanding and dominant in certain situations, and advantages to being short, allowing you to fit into places that you otherwise would find difficult to do. Naturally, some people will prefer taller or shorter girls, like other variables.
Muscles are a little different. There's several levels, from non-existant to bodybuilder. Muscles is not just fluff, though: it's an actual measure of your personal strength, and will come into play in situations where you need to use strength to prevail. If, for example, you're crazy enough to walk down that dark alley in the middle of the night and get attacked by a mugger/rapist, if you're strong enough, you can force your attacker to give up, but if you're weak...
The final new thing I'm working on is body shapes. In the event that your various body aspects match a predefined range of variables, your body shape will be slightly different. This is almost completely fluff, but makes it easier for me to check certain things at the same time. Example of body types are Amazon (tall, muscular, and thin), Bimbo (tall, buxom, thin and long blonde hair) and Willowy (medium height, thin, small breasts, small butt). The struggle is coming up with other descriptive words for various body shapes. Bombshell is in there, as is Atheletic, Slender, and a couple of others, but most people will see Average more often than not.
One of the other things I'm working on is the landlord interaction. Every 30 days, you have to pay the rent on your apartment. If you have the money ($600) on the day its due, you pay it immediately and there's no harm done. If you don't have the money, you have until the next day to get it. If you still don't have the money by the following day, you have to negotiate with your landlord. The first time you go to the office, there's a quick check to see who your landlord is. It could be a man (Jim), a woman (Micki), or, in extremely rare cases, what looks like a woman (Herm Micki). All three have different thresholds for what they're willing to accept instead of payment, and threshold for how often you can bilk them out of their rent money. Jim will accept lower rent payment up to three times (it depends on how much you actually pay him, and what you offer in terms of sexual favors), Micki will only take lower rent payment once, no matter how much you give her, and Herm Micki is...unique.
So there's some variety there.
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