Didn't get around to the extra objects, but that's for tomorrow. For now, the lab is complete!
Major Updates
- The EH Laboratory is now complete, barring any bugs.
Minor Updates
- You can steal items from the laboratory, which currently don't do anything. You'll eventually be able to sell them for cash, or keep them for special effects.
Bug Fixes
- Somehow, the shoe rack was removed from the foyer. I didn't remove it, so I'm blaming it on RAGS. But it's back.
- Makeup should (once again) work as intended.
- Jewelry can now only be worn if you're not already wearing jewelry in that location. In addition, the silver chain bracelet now works properly (i.e. it can be worn!).
Known Issues
- Apparently I forgot to activate the Go To The Lab command? Dammit.
- Makeup permanently lowers your non-natural charisma at the end of the day.
- You can seduce the guard three times in one day if you play your cards right, this is, obviously, not supposed to occur.
Also, important question: are people able to go to the bar more than once a day? Because you're not supposed to be able to go to the bar more than once a day.
Wednesday, August 31, 2011
Tuesday, August 30, 2011
Update 8/30
Some important stuff happened today!
Major Updates
- The lab is mostly complete. You can go through the entire complex (in theory, assuming no bugs), and get into trouble. You can even reach the "treasure rooms" at the end, though the items you get don't do anything (yet). I should be able to get everything else fixed and fully implemented (except maybe the items) tomorrow.
Minor Updates
- One I forgot to mention before: handcuffs. And no, they're actually not (really) sex objects.
Bug Fixes
- The Security Guard encounter should now work properly when he invites you back to his home.
- Non-piercing jewelry is fixed, and no longer requires you to take it off twice.
- Makeup should now properly apply non-natural charisma bonuses and reductions. Should.
- Fixed a bug with the slut sex trait that kept "None" in the sex trait line.
Major Updates
- The lab is mostly complete. You can go through the entire complex (in theory, assuming no bugs), and get into trouble. You can even reach the "treasure rooms" at the end, though the items you get don't do anything (yet). I should be able to get everything else fixed and fully implemented (except maybe the items) tomorrow.
Minor Updates
- One I forgot to mention before: handcuffs. And no, they're actually not (really) sex objects.
Bug Fixes
- The Security Guard encounter should now work properly when he invites you back to his home.
- Non-piercing jewelry is fixed, and no longer requires you to take it off twice.
- Makeup should now properly apply non-natural charisma bonuses and reductions. Should.
- Fixed a bug with the slut sex trait that kept "None" in the sex trait line.
Monday, August 29, 2011
No Stream 8/29
The hurricane has come and gone. The power has been restored. But unfortunately, I still have a lot of stuff to do in terms of clean-up.
I'll be back to streaming tomorrow, but no streaming today.
Sorry about that, folks.
I'll be back to streaming tomorrow, but no streaming today.
Sorry about that, folks.
Friday, August 26, 2011
Update 8/26
Finished the security guard, and started on the lab. Unfortunately, the lab needs actual, detailed planning, so I had to stop early today, so I can work on it over the weekend. Note that the list below doesn't seem all that long, and isn't, but individual character interactions are complicated, especially when you're making them lead somewhere.
Major Updates
- None
Minor Updates
- The security guard (Victor) now has his full range of interactions available.
Bug Fixes
- Fixed underwear again. This time brute forced, so it should be working right, goddammit.
- Some typo corrections to parts of Maria's speech, that weren't being colored properly.
Final note: as you can see from the tracker on the right, I'm still about $50 shy of this week's goal. Just as a reminder, if I don't reach the goal by midnight Saturday (EST), then that means no new uploads for next week. And, as always, you can make a request for something to be added to the game when you donate. Reached the goal! Thanks to all donators (and all fans, because you guys are pretty freaking awesome overall). I have received your requests. The following will be added to the game eventually.
- A cursed dildo that lowers arousal more, but carries a risk of pregnancy
- Fertility drugs that increase the chance of getting pregnant
- The bad ending for big breasts will be removed and replaced with something different
- A collar for submissive players
I'll update the requested features page sometime in the next couple of days, with my thoughts on how these may take form.
Also, it's worth pointing out that I am one of the many millions of people in the path of Hurricane Irene. Hopefully it will mostly blow out before it reaches where I live, but if I'm not around on Monday, don't despair, my internet/power may just be out. If you're wondering what you can do to help those affected by the Hurricane, giving blood is always a good option. Hell, even if you live in Europe, giving blood is a good idea. There's always a need for it.
To anyone else in the path of the hurricane, be safe.
Major Updates
- None
Minor Updates
- The security guard (Victor) now has his full range of interactions available.
Bug Fixes
- Fixed underwear again. This time brute forced, so it should be working right, goddammit.
- Some typo corrections to parts of Maria's speech, that weren't being colored properly.
- A cursed dildo that lowers arousal more, but carries a risk of pregnancy
- Fertility drugs that increase the chance of getting pregnant
- The bad ending for big breasts will be removed and replaced with something different
- A collar for submissive players
I'll update the requested features page sometime in the next couple of days, with my thoughts on how these may take form.
Also, it's worth pointing out that I am one of the many millions of people in the path of Hurricane Irene. Hopefully it will mostly blow out before it reaches where I live, but if I'm not around on Monday, don't despair, my internet/power may just be out. If you're wondering what you can do to help those affected by the Hurricane, giving blood is always a good option. Hell, even if you live in Europe, giving blood is a good idea. There's always a need for it.
To anyone else in the path of the hurricane, be safe.
Thursday, August 25, 2011
Update 8/25
More small updates, along with some fairly crucial bug fixes.
Major Updates
- None
Minor Updates
- The security guard's interactions have been increased...in bed. Tomorrow, he'll be completed.
- You can now buy condoms "in bulk". Each purchase should increase the number of condoms you have by 5.
Bug Fixes
- Maria now disappears after you accept her mission on day 45.
- The pregnancy test no longer resets your pregnancy status.
- Underwear can be worn again. And this has been tested so I know it works, even.
Major Updates
- None
Minor Updates
- The security guard's interactions have been increased...in bed. Tomorrow, he'll be completed.
- You can now buy condoms "in bulk". Each purchase should increase the number of condoms you have by 5.
Bug Fixes
- Maria now disappears after you accept her mission on day 45.
- The pregnancy test no longer resets your pregnancy status.
- Underwear can be worn again. And this has been tested so I know it works, even.
Wednesday, August 24, 2011
Update 8/24
Not much in terms of substantive updates, but laying a lot of groundwork for the eventual "first mission".
Major Updates
- You can now actually talk to Maria on day 45 and find out why she's there.
- New character, and new item interaction (yes, a new interaction is a big deal)
Minor Updates
- Adjusted the pay rate for the Eroticism career, so that you actually get paid more. Note that the job descriptions (currently) don't reflect the new pay rate, as I'm just testing a couple of things here.
- Tramp stamps now require a lower inhibition than other tattoos (65 or less).
Bug Fixes
- Fixed the problem with underwear not being able to be worn ever.
- Fixed a problem with non-natural charisma not being able to go below 0, which would end up giving you permanent bonuses to non-natural charisma.
- Fixed a problem with Futanari: the change started after 25 points, but the trait wasn't added until 40 points. Should now activate properly at 40 points.
Future Plans
- Skill increases will have caps on how high they can go based on what's actually increasing them. So, for example, in the novice stripper job, you will only be able to increase your dancing skill to, say, 25. Once you get promoted to stripper, the cap will increase to 40.
On another note, donations seem to have dropped off. Just a friendly reminder: if there's something you'd like to see in the game, donations are the way to go, and if I hit the goal for the week, then I'll continue uploading new versions next week.
Major Updates
- You can now actually talk to Maria on day 45 and find out why she's there.
- New character, and new item interaction (yes, a new interaction is a big deal)
Minor Updates
- Adjusted the pay rate for the Eroticism career, so that you actually get paid more. Note that the job descriptions (currently) don't reflect the new pay rate, as I'm just testing a couple of things here.
- Tramp stamps now require a lower inhibition than other tattoos (65 or less).
Bug Fixes
- Fixed the problem with underwear not being able to be worn ever.
- Fixed a problem with non-natural charisma not being able to go below 0, which would end up giving you permanent bonuses to non-natural charisma.
- Fixed a problem with Futanari: the change started after 25 points, but the trait wasn't added until 40 points. Should now activate properly at 40 points.
Future Plans
- Skill increases will have caps on how high they can go based on what's actually increasing them. So, for example, in the novice stripper job, you will only be able to increase your dancing skill to, say, 25. Once you get promoted to stripper, the cap will increase to 40.
On another note, donations seem to have dropped off. Just a friendly reminder: if there's something you'd like to see in the game, donations are the way to go, and if I hit the goal for the week, then I'll continue uploading new versions next week.
Tuesday, August 23, 2011
Update 8/23
IMPORTANT NOTE: The game engine has been updated to RAGS 2.2.6.0. There's a link to where to download it on the changelog on the right. The game may work in 2.2.0.0, but to be safe, you should update to 2.2.6.0.
Major Updates:
- Maria returns (day 45). Note that her task is a work-in-progress that I'm hoping to finish this week.
- You can now get pregnant, but you cannot give birth. Pregnancy is not yet fully implemented (and likely won't be for a while, though I'll keep plugging away at it).
Minor Updates:
- Periods now require you to use tampons. If you don't have any tampons, you will be prevented from wearing underwear for the rest of the day. More effects will be added over time.
Bug Fixes:
- The update to engine version 2.2.6 should fix the problem that people were having with the name dialog box at the beginning of the game popping under the game and preventing you from playing it.
Major Updates:
- Maria returns (day 45). Note that her task is a work-in-progress that I'm hoping to finish this week.
- You can now get pregnant, but you cannot give birth. Pregnancy is not yet fully implemented (and likely won't be for a while, though I'll keep plugging away at it).
Minor Updates:
- Periods now require you to use tampons. If you don't have any tampons, you will be prevented from wearing underwear for the rest of the day. More effects will be added over time.
Bug Fixes:
- The update to engine version 2.2.6 should fix the problem that people were having with the name dialog box at the beginning of the game popping under the game and preventing you from playing it.
Monday, August 22, 2011
Update 8/22
New version up.
Major Additions
- Added a monthly cycle, or rather the beginnings of it. Currently, the monthly cycle affects fertility only. Eventually, it will affect other things (people will not have sex with a woman on the rag, for example).
- Activated the RAGS command to remove the picture frame.
Minor Updates
- There are new jewelry options at the jewelry store that don't require piercing.
- A new jewelry box will contain any jewelry you're not wearing. Note that jewelry is not automatically removed ever.
- Tattoos now require lowered inhibitions in order to get them. Tramp stamps (lower back tattoos) will eventually require lower inhibitions than other tattoos.
- Added three new levels for hair growth: "very long, thigh-length", "very long, knee-length", "very long, calf-length".
Bug Fixes
- Fixed the platform shoes (and boots) again. Hopefully the height bonus is working as intended now.
- Fixed the ankle tattoos. RAGS improperly nested one of the conditionals.
- Edited the magazines a bit so that their effects are a little more obvious.
- Edit the "Harmony" tattoo, so that it now applies the proper tattoo. Also, the effect of the "Harmony" tattoo is conditionally based on what your career focus is.
- You can't continually go to the bar anymore. You can go once a day, and if you go before the Late Night time period, it will advance time.
- Fixed arousal when looking for a date. Before, it would only allow you do look for a date if you were less than 50% aroused (or had low inhibitions). It's now working as intended: arousal > 50% will let you look for a date.
- Inebriation will reset at the end of the day, when you sleep.
- Getting laid from a random encounter at the bar will allow you to sleep if you weren't able to sleep before.
- Sleeping with anyone in the bar will lower your inhibitions by 1.
- Using Skip Intro correctly removes Brian, Mike, and the three guys from the bar.
- The exit out to the back alley in the Bar is disabled after the intro.
Known Bugs
- The leather/latex fetish seems to be able to lower your inhibitions permanently and very quickly.
Major Additions
- Added a monthly cycle, or rather the beginnings of it. Currently, the monthly cycle affects fertility only. Eventually, it will affect other things (people will not have sex with a woman on the rag, for example).
- Activated the RAGS command to remove the picture frame.
Minor Updates
- There are new jewelry options at the jewelry store that don't require piercing.
- A new jewelry box will contain any jewelry you're not wearing. Note that jewelry is not automatically removed ever.
- Tattoos now require lowered inhibitions in order to get them. Tramp stamps (lower back tattoos) will eventually require lower inhibitions than other tattoos.
- Added three new levels for hair growth: "very long, thigh-length", "very long, knee-length", "very long, calf-length".
Bug Fixes
- Fixed the platform shoes (and boots) again. Hopefully the height bonus is working as intended now.
- Fixed the ankle tattoos. RAGS improperly nested one of the conditionals.
- Edited the magazines a bit so that their effects are a little more obvious.
- Edit the "Harmony" tattoo, so that it now applies the proper tattoo. Also, the effect of the "Harmony" tattoo is conditionally based on what your career focus is.
- You can't continually go to the bar anymore. You can go once a day, and if you go before the Late Night time period, it will advance time.
- Fixed arousal when looking for a date. Before, it would only allow you do look for a date if you were less than 50% aroused (or had low inhibitions). It's now working as intended: arousal > 50% will let you look for a date.
- Inebriation will reset at the end of the day, when you sleep.
- Getting laid from a random encounter at the bar will allow you to sleep if you weren't able to sleep before.
- Sleeping with anyone in the bar will lower your inhibitions by 1.
- Using Skip Intro correctly removes Brian, Mike, and the three guys from the bar.
- The exit out to the back alley in the Bar is disabled after the intro.
Known Bugs
- The leather/latex fetish seems to be able to lower your inhibitions permanently and very quickly.
Friday, August 19, 2011
Streaming now
Can't guarantee it'll all be about Cursed, though. I might get tired pretty quickly and end up playing X-Com or System Shock or something.
Thursday, August 18, 2011
Update 8/18
Mostly bug fixes, but there's some new patrons at the bar.
Major Updates
- None, really
Minor Updates
- Three new patrons to interact with, plus, I temporarily increased the chances of meeting them. Turns out writing these patrons is really time consuming.
Bug Fixes
- Short heels should be working properly maybe?
- Fixed a problem with the makeup kit allowing you to get lots and lots of Non-Natural Charisma increases.
- You should now be able to go home from the bar.
- Sleeping will reset your inebriation to zero, allowing you to drink more.
- Selecting beer will actually get you a beer, instead of telling you that you don't want anything.
- Actually included the command that control drugs with extended effects, like the mind expander lasting a few days, and addiction. Turns out I forgot to add it in.
- The three guys from the intro shouldn't be in the bar anymore...shouldn't being the operative word, there.
- Your lower arm tattoos will now display properly.
Also, I think I finally have enough characters for the bar, so no need to give me anymore. Thanks for the help, everyone.
Major Updates
- None, really
Minor Updates
- Three new patrons to interact with, plus, I temporarily increased the chances of meeting them. Turns out writing these patrons is really time consuming.
Bug Fixes
- Short heels should be working properly maybe?
- Fixed a problem with the makeup kit allowing you to get lots and lots of Non-Natural Charisma increases.
- You should now be able to go home from the bar.
- Sleeping will reset your inebriation to zero, allowing you to drink more.
- Selecting beer will actually get you a beer, instead of telling you that you don't want anything.
- Actually included the command that control drugs with extended effects, like the mind expander lasting a few days, and addiction. Turns out I forgot to add it in.
- The three guys from the intro shouldn't be in the bar anymore...shouldn't being the operative word, there.
- Your lower arm tattoos will now display properly.
Also, I think I finally have enough characters for the bar, so no need to give me anymore. Thanks for the help, everyone.
Wednesday, August 17, 2011
Stream Will Be Late
As mentioned in today's stream, tomorrow's stream (8/18) will be late, as I have things to take care of in the morning. I'll still be streaming, but I'll be starting around noon EST, possibly a little later. Keep an eye on this blog to see when I go live. Tomorrow, I'm planning to work on adding more characters to the bar.
Update 8/17 (Version 8/17a, Scroll Down)
New stuff today. Not as much as I'd like, but I'll take what progress I can get. Also, officially over 20Mb in size!
Major Updates
- You can now go to the bar. While at the bar, you can get drinks (to get drunk), and also try to get a "date" for the evening. Currently, the chances of getting a date are very, very low (3%), because only three of the eventual 100 patrons has been added. Obviously, more will be added over time.
Minor Updates
- When trying to sleep with arousal over 90%, you may get the message that you can't sleep due to your arousal (50% chance). If this is the case, you will need to lower your arousal somehow before trying again.
- Having the Breast Fetish trait will now prevent your breasts from shrinking to less than a c-cup.
Bug Fixes
- Fixed footwear again.
- If you fail to get the phone numbers from all three girls at the start of the game, Maria will have a special dialogue (it was always there, but there was a variable mismatch).
Known Bugs
- The drug dealer doesn't disappear properly when you leave the mall.
- In specific circumstances, it's possible to make the temporary inhibition decrease from leather/latex fetish permanent.
Future Plans
- Lactation will eventually require you to unlock Breast Fetish first.
Version 8/17a
Just wouldn't be an update without an emergency bug fix, would it?
- Fixed the bar so that it should be working properly, and you can go home.
Major Updates
- You can now go to the bar. While at the bar, you can get drinks (to get drunk), and also try to get a "date" for the evening. Currently, the chances of getting a date are very, very low (3%), because only three of the eventual 100 patrons has been added. Obviously, more will be added over time.
Minor Updates
- When trying to sleep with arousal over 90%, you may get the message that you can't sleep due to your arousal (50% chance). If this is the case, you will need to lower your arousal somehow before trying again.
- Having the Breast Fetish trait will now prevent your breasts from shrinking to less than a c-cup.
Bug Fixes
- Fixed footwear again.
- If you fail to get the phone numbers from all three girls at the start of the game, Maria will have a special dialogue (it was always there, but there was a variable mismatch).
Known Bugs
- The drug dealer doesn't disappear properly when you leave the mall.
- In specific circumstances, it's possible to make the temporary inhibition decrease from leather/latex fetish permanent.
Future Plans
- Lactation will eventually require you to unlock Breast Fetish first.
Version 8/17a
Just wouldn't be an update without an emergency bug fix, would it?
- Fixed the bar so that it should be working properly, and you can go home.
Tuesday, August 16, 2011
Update 8/16 (Update 8/16a, Scroll Down)
Tattoos took longer than I thought they would...
Major Updates
- Tattoos are now fully implemented, with the exception of belly/stomach tattoos, because I'm not yet sure how to handle them.
Minor Updates
- There is now a makeup kit available at the accessory store. It's expensive.
Bug Fixes
- Fixed a bunch of problems with footwear, which should now be working as intended (no more permanent charisma bonuses!)
- Fixed some problems with stripper footwear not being properly considered.
- Fixed a problem that was causing the two guys to show up too frequently as a Private Dancer, and preventing another event from occurring at all.
I'm still looking for more characters for one-night stands. Someone asked if the additional info is useful, and it is, because it gives the characters flavor. So feel free to describe them in as much or as little detail as you'd like. I'm hoping to get 100 characters total, the idea being that you'll (hopefully) never run into the same character twice. Leave a comment on the previous post for character ideas.
I'm also looking for inspiration for random events (like the ones you encounter while traveling currently). I'm setting an equally ambitious goal of 100 total random events, so that, again, it's unlikely you'll run into the same event more than once. So, if you have ideas for random events (that, again, fit into the context of the game), leave a comment on this post.
Edit: Update 8/16a
- Fixed a problem with not being able to go home in the stripper job.
Major Updates
- Tattoos are now fully implemented, with the exception of belly/stomach tattoos, because I'm not yet sure how to handle them.
Minor Updates
- There is now a makeup kit available at the accessory store. It's expensive.
Bug Fixes
- Fixed a bunch of problems with footwear, which should now be working as intended (no more permanent charisma bonuses!)
- Fixed some problems with stripper footwear not being properly considered.
- Fixed a problem that was causing the two guys to show up too frequently as a Private Dancer, and preventing another event from occurring at all.
I'm still looking for more characters for one-night stands. Someone asked if the additional info is useful, and it is, because it gives the characters flavor. So feel free to describe them in as much or as little detail as you'd like. I'm hoping to get 100 characters total, the idea being that you'll (hopefully) never run into the same character twice. Leave a comment on the previous post for character ideas.
I'm also looking for inspiration for random events (like the ones you encounter while traveling currently). I'm setting an equally ambitious goal of 100 total random events, so that, again, it's unlikely you'll run into the same event more than once. So, if you have ideas for random events (that, again, fit into the context of the game), leave a comment on this post.
Edit: Update 8/16a
- Fixed a problem with not being able to go home in the stripper job.
Monday, August 15, 2011
Update 8/15 And Request
New version. Didn't get really much of anything new in it, but some significant bug fixes and tweaks.
Major Updates:
None
Minor Updates:
- You can ask Maria a new (somewhat important) question.
Bug Fixes and Tweaks:
- Changed how the Private Dancer/Exotic Dancer job offers work. Should be a bit better/easier to work with now.
- Lowered some of the requirements for Private/Exotic Dancer.
- When viewing skills and most stats, you now get a numerical readout of where you are. Most go to 100, but natural charisma, non-natural charisma, heels skill and dexterity go to 50 (those are "half-skills"). The numbers will not be in the final version; they're included for testing purposes only.
- Getting the "Slave" sexual trait now properly attaches it to your Sex Traits, and doesn't show it every turn.
- Giving the wealthy female patron a happy ending as a Private Dancer now accurately affects your sexuality.
- Changed the way timers were firing so that you get your shoe check before you actually leave the apartment.
- You now go from the mall to the foyer all the time, even when the drug dealer is around.
- Speaking of the drug dealer, if he's in the room when you try to leave the mall, he doesn't somehow show up again, so you can properly go home when you're done with him.
- Typo fixes
I also have a request. One of the things that supposed to be possible at the bar (which is not yet implemented) is the ability to meet with anonymous people and have a one-night stand. The problem is that, in terms of coming up with the number of people, I simply don't have the time. I could spend a week coming up with random people, and it still wouldn't be enough. So, I'm asking for contributions. If you would like someone to be added to the bar as a one-night stand character, leave a comment with the following:
Name (first only)
Gender: Male or female only.
Preferences: This can be something like "prefers thin girls", "likes blondes", and so on. For each character, they can only have TWO preferences. Consider all the things in the game, and how they can interact with preference. Maybe someone likes sex toys. Maybe they're into innocent-looking brunettes. Not too detailed. Preferences will affect both how easy/hard it is to convince the person to have a one-night-stand, and what actually happens as a result. If you come up with a preference that isn't in the game, I won't use it.
Turn Off: This is the ONE thing that the character is absolutely not interested in. Some people, for example, don't like redheads, and therefore will never be interested in them. Each character MUST have a turn off.
Ease: A scale from 1 to 10, indicating how easy it will be for the player to convince them to have a one-night-stand. 1 means that they don't need convincing at all, while 10 means they're going to be all-but-impossible. If your character has a rating of 10, then they can have ONE additional preference.
Leave your characters in the comments, and we'll go from there. I'm looking for a LOT of characters, so the more the merrier.
Major Updates:
None
Minor Updates:
- You can ask Maria a new (somewhat important) question.
Bug Fixes and Tweaks:
- Changed how the Private Dancer/Exotic Dancer job offers work. Should be a bit better/easier to work with now.
- Lowered some of the requirements for Private/Exotic Dancer.
- When viewing skills and most stats, you now get a numerical readout of where you are. Most go to 100, but natural charisma, non-natural charisma, heels skill and dexterity go to 50 (those are "half-skills"). The numbers will not be in the final version; they're included for testing purposes only.
- Getting the "Slave" sexual trait now properly attaches it to your Sex Traits, and doesn't show it every turn.
- Giving the wealthy female patron a happy ending as a Private Dancer now accurately affects your sexuality.
- Changed the way timers were firing so that you get your shoe check before you actually leave the apartment.
- You now go from the mall to the foyer all the time, even when the drug dealer is around.
- Speaking of the drug dealer, if he's in the room when you try to leave the mall, he doesn't somehow show up again, so you can properly go home when you're done with him.
- Typo fixes
I also have a request. One of the things that supposed to be possible at the bar (which is not yet implemented) is the ability to meet with anonymous people and have a one-night stand. The problem is that, in terms of coming up with the number of people, I simply don't have the time. I could spend a week coming up with random people, and it still wouldn't be enough. So, I'm asking for contributions. If you would like someone to be added to the bar as a one-night stand character, leave a comment with the following:
Name (first only)
Gender: Male or female only.
Preferences: This can be something like "prefers thin girls", "likes blondes", and so on. For each character, they can only have TWO preferences. Consider all the things in the game, and how they can interact with preference. Maybe someone likes sex toys. Maybe they're into innocent-looking brunettes. Not too detailed. Preferences will affect both how easy/hard it is to convince the person to have a one-night-stand, and what actually happens as a result. If you come up with a preference that isn't in the game, I won't use it.
Turn Off: This is the ONE thing that the character is absolutely not interested in. Some people, for example, don't like redheads, and therefore will never be interested in them. Each character MUST have a turn off.
Ease: A scale from 1 to 10, indicating how easy it will be for the player to convince them to have a one-night-stand. 1 means that they don't need convincing at all, while 10 means they're going to be all-but-impossible. If your character has a rating of 10, then they can have ONE additional preference.
Leave your characters in the comments, and we'll go from there. I'm looking for a LOT of characters, so the more the merrier.
Friday, August 12, 2011
Version 8/12
Last version this week (baring any game breaking bug fixes).
Major Updates
- Maria has decided to drop in on you once.
- You can now get a limited selection of tattoos. The system isn't fully implemented (I ran out of time), but you can choose from four tramp stamps. Unfortunately, right now you can spam the tattoos endlessly, but that will be fixed in the next version.
Minor Updates
- Surprisingly, none.
Bug Fixes
- You can no longer use the mirror to pose endlessly into the night. By the by, the Pose command increases your Natural Charisma by 1 each use, up to maximum of 20.
- Tweaked a couple of things in the Import/Export utility, so that femininity and hair length should now carry over properly (not from previous versions, but from this version on).
- Fixed the private dancer job requirements: it needed a job performance of 20, compared to the exotic dancer which only needed 15. Both now require 15.
Edit: Goddammit, this branching job offer things is going to be the fucking death of me. I'm working out a different way for it to work, so for anyone that's super-pissed that they STILL can't get the private dancer promotion, I'll have something new in place on Monday's update.
Major Updates
- Maria has decided to drop in on you once.
- You can now get a limited selection of tattoos. The system isn't fully implemented (I ran out of time), but you can choose from four tramp stamps. Unfortunately, right now you can spam the tattoos endlessly, but that will be fixed in the next version.
Minor Updates
- Surprisingly, none.
Bug Fixes
- You can no longer use the mirror to pose endlessly into the night. By the by, the Pose command increases your Natural Charisma by 1 each use, up to maximum of 20.
- Tweaked a couple of things in the Import/Export utility, so that femininity and hair length should now carry over properly (not from previous versions, but from this version on).
- Fixed the private dancer job requirements: it needed a job performance of 20, compared to the exotic dancer which only needed 15. Both now require 15.
Edit: Goddammit, this branching job offer things is going to be the fucking death of me. I'm working out a different way for it to work, so for anyone that's super-pissed that they STILL can't get the private dancer promotion, I'll have something new in place on Monday's update.
Insomnia Redux
It is 3:17 in the AM and I am still awake.
There will be a stream tomorrow, but I'm gonna go ahead right now and say it'll probably start late. I think sleeping in is in order.
There will be a stream tomorrow, but I'm gonna go ahead right now and say it'll probably start late. I think sleeping in is in order.
Thursday, August 11, 2011
Update 8/11 (Version 8/11a, Scroll Down)
For 4 and a half hours of work, you'd think I'd have done a lot more. Sadly, no. But there is some new stuff.
Major Updates
- The drug dealer has returned, with a variety of new and bizarre concoctions available for sale. Some are easy to identify, all will require at least one use before you know what they do, and several feature the possibility of addiction. There will eventually be a way of consistently finding the drug dealer, but for now, it's a 20% chance when you leave the mall.
Minor Updates
- You can no longer take the publishing or services job. The folders are still available, but the Take The Job action has been deactivated.
- Trust Fund on the testing device has been deactivated to allow better determination of cash flow balance (do you make enough money to get things? Not enough? Are you worried about paying rent every month or is it barely a drop in the pool?).
- When you buy jewelry of any kind, you'll receive the container item "jewelry" in your inventory. This will contain all your jewelry that you're wearing so that your inventory doesn't get massively cluttered. When accessories are added, there will be a container item for them as well. Should open and close easily.
- Added a "corridor" in the middle of the apartment, letting you go from the kitchen to the bedroom and from the bathroom to the living room. IMPORTANT NOTE: if you're playing the intro, you can use the new corridor to get to the kitchen after getting back from the bar. Don't, it will break the game. I'll fix that in the next update (just realized it while I was typing this).
- Having sex at work will always reduce your inhibitions by 1 now.
Bug Fixes
- You can no longer go to your first day on the job more than once.
- Adjusted the Private Dancer job offer. Now, if you're qualified for both Private Dancer and Exotic Dancer, declining the Exotic promotion will offer the Private promotion (previously, if you were qualified for both, you would only be offered the Exotic promotion).
- Using the "Get Dressed" command after leaving the apartment with no underwear will no longer force you to wear the last set of underwear you'd ever worn (i.e. you can use Get Dressed and end up wearing no underwear, if that's what you were wearing the last time you left your apartment).
- Fixed a problem with the random travel event that changes your hair color. If you hair color was already changing, it was supposed to preempt the random event from changing the color, but I got the logic backwards.
Future Plans
- Started work on the bar. It will eventually be a place where you can pick people up for one-night-stands, meet friends, and get drunk, among other things.
- Need to add a feature to show the player's current inhibition level.
Version 8/11a
- Fixed the drug dealer.
- Fixed the jewelry container so it can open and close.
- Couple of typo corrections.
Planned Tweaks
- New changes to the clothing system: the range for fitting properly (without any messages) will be narrowed from 20 points of fitness to 10. However, you'll still be able to wear clothing within that 20 points of range, but, when you reach the upper 5 or lower 5 points, you'll receive a notice that they don't fit quite right, and you'll be able to get them tailored. So, you can still wear the clothes in the same range, but the trigger for getting them tailored will activate before you can no longer wear them.
- Another planned change for the clothing system is the ability to alter clothes yourself. This will be considered a half skill, like Heels Skill, which means it will go from 0 to 50. However, you will need to invest money (to buy the equipment) and time (to build up the alteration skill) that could be better used on other things, and regardless of how high your skill gets, you'll only be able to alter one outfit per time period, so using the tailor, while costing money (the cost of which is under review), will still be the superior option.
Major Updates
- The drug dealer has returned, with a variety of new and bizarre concoctions available for sale. Some are easy to identify, all will require at least one use before you know what they do, and several feature the possibility of addiction. There will eventually be a way of consistently finding the drug dealer, but for now, it's a 20% chance when you leave the mall.
Minor Updates
- You can no longer take the publishing or services job. The folders are still available, but the Take The Job action has been deactivated.
- Trust Fund on the testing device has been deactivated to allow better determination of cash flow balance (do you make enough money to get things? Not enough? Are you worried about paying rent every month or is it barely a drop in the pool?).
- When you buy jewelry of any kind, you'll receive the container item "jewelry" in your inventory. This will contain all your jewelry that you're wearing so that your inventory doesn't get massively cluttered. When accessories are added, there will be a container item for them as well. Should open and close easily.
- Added a "corridor" in the middle of the apartment, letting you go from the kitchen to the bedroom and from the bathroom to the living room. IMPORTANT NOTE: if you're playing the intro, you can use the new corridor to get to the kitchen after getting back from the bar. Don't, it will break the game. I'll fix that in the next update (just realized it while I was typing this).
- Having sex at work will always reduce your inhibitions by 1 now.
Bug Fixes
- You can no longer go to your first day on the job more than once.
- Adjusted the Private Dancer job offer. Now, if you're qualified for both Private Dancer and Exotic Dancer, declining the Exotic promotion will offer the Private promotion (previously, if you were qualified for both, you would only be offered the Exotic promotion).
- Using the "Get Dressed" command after leaving the apartment with no underwear will no longer force you to wear the last set of underwear you'd ever worn (i.e. you can use Get Dressed and end up wearing no underwear, if that's what you were wearing the last time you left your apartment).
- Fixed a problem with the random travel event that changes your hair color. If you hair color was already changing, it was supposed to preempt the random event from changing the color, but I got the logic backwards.
Future Plans
- Started work on the bar. It will eventually be a place where you can pick people up for one-night-stands, meet friends, and get drunk, among other things.
- Need to add a feature to show the player's current inhibition level.
Version 8/11a
- Fixed the drug dealer.
- Fixed the jewelry container so it can open and close.
- Couple of typo corrections.
Planned Tweaks
- New changes to the clothing system: the range for fitting properly (without any messages) will be narrowed from 20 points of fitness to 10. However, you'll still be able to wear clothing within that 20 points of range, but, when you reach the upper 5 or lower 5 points, you'll receive a notice that they don't fit quite right, and you'll be able to get them tailored. So, you can still wear the clothes in the same range, but the trigger for getting them tailored will activate before you can no longer wear them.
- Another planned change for the clothing system is the ability to alter clothes yourself. This will be considered a half skill, like Heels Skill, which means it will go from 0 to 50. However, you will need to invest money (to buy the equipment) and time (to build up the alteration skill) that could be better used on other things, and regardless of how high your skill gets, you'll only be able to alter one outfit per time period, so using the tailor, while costing money (the cost of which is under review), will still be the superior option.
Wednesday, August 10, 2011
Insomnia
Stayed up far too late last night finishing Ghost Story, so I'm pretty exhausted today.
There will still be a stream, but if I can't focus my attention, it might not be about the making of Cursed, and instead end up being me playing games. No guarantees.
Edit:
Of note, I did receive a request to have "random" stylist functions at the salon, where things like nail color, hair style and makeup can be randomly assigned in a kind of "what the heck did you do to me" way. Kind of reminds me of Misadventures At The Mall, at least the beginning bit. This would require me to implement nail color (and possibly growth [short, medium, long nails]), as well as finalize the makeup system that I haven't implemented, but once I do, this could be interesting. Maybe for a discount, you let Genevieve have her way with you, and whether you're startled or ecstatic about the results depends on a bunch of other factors...something to think about.
There will still be a stream, but if I can't focus my attention, it might not be about the making of Cursed, and instead end up being me playing games. No guarantees.
Edit:
Of note, I did receive a request to have "random" stylist functions at the salon, where things like nail color, hair style and makeup can be randomly assigned in a kind of "what the heck did you do to me" way. Kind of reminds me of Misadventures At The Mall, at least the beginning bit. This would require me to implement nail color (and possibly growth [short, medium, long nails]), as well as finalize the makeup system that I haven't implemented, but once I do, this could be interesting. Maybe for a discount, you let Genevieve have her way with you, and whether you're startled or ecstatic about the results depends on a bunch of other factors...something to think about.
Tuesday, August 9, 2011
Update 8/9
Maybe someday I'll have better titles for all these update posts. Someday. But not today.
Major Features
- Added the Private Dancer job, along with the possibility of getting promoted even further (but that's not coded in yet, so you should probably reject it if/when it comes up).
Minor Features
- Turned off all the remaining confirmations.
Bug Fixes
- You can no longer read magazines during the Late Night time block.
- The dance studio will now send you home automatically when the mall closes. It's still not properly implemented, and is really just a stopgap measure right now.
- The Eroticism career now properly uses up the right amount of time, so you shouldn't have to advance time to go home.
- You can no longer drink breast milk when it's disposed off.
Major Features
- Added the Private Dancer job, along with the possibility of getting promoted even further (but that's not coded in yet, so you should probably reject it if/when it comes up).
Minor Features
- Turned off all the remaining confirmations.
Bug Fixes
- You can no longer read magazines during the Late Night time block.
- The dance studio will now send you home automatically when the mall closes. It's still not properly implemented, and is really just a stopgap measure right now.
- The Eroticism career now properly uses up the right amount of time, so you shouldn't have to advance time to go home.
- You can no longer drink breast milk when it's disposed off.
Monday, August 8, 2011
Update 8/8
New version today. A lot of minor updates, a few majors. No bug fixes.
Just found out that the next stable release of RAGS will include variable grouping. A happy anonymous man is I today.
Major Updates
- More promotions are available for the stripper job. You can now be promoted from Novice Stripper, to Stripper, to Exotic or Private Dancer (Private Dancer isn't implemented yet, I ran out of time). While Stripper is very similar to Novice Stripper, Exotic Dancer has a whole host of new, random opportunities.
- You can now buy magazines at the book store. Magazines are one-use items that change a few stats. Generally speaking if the magazine predominantly features guys, it will shift your preference towards guys, and if it predominantly features girls, it will shift your preference towards girls. There are also other effects.
Minor Updates
- You no longer have to confirm actions that take time (with the exception of returning home from the mall, because I forgot about it, I think).
- When leaving your house, rather than defaulting to sneakers, you should put on the last footwear that you had on.
- New command on the dresser and locker: Get Dressed. This should detect the last underwear and set of clothes you put on, and automatically put them on again. Note that this is untested, so bug reports would be very helpful.
- New command on the bookshelf: Clean Up. If you've purchased things that belong on the bookshelf before buying the bookshelf, this command should put those items on the bookshelf.
- Added a command to the testing device: Anonymous Donation. Adds 100 cash, so you don't have to max out your money.
Update 8/8a (Emergency Update)
- Fixed a bug that would cause the game to crash whenever you left the apartment. Note to self: don't make timers call themselves or RAGS will kill itself on an infinite loop.
- Added a command to activate the Get Dressed command referenced above on the closet, not the dresser.
Known Bugs:
- For some very, very weird reason, the gold lighter is not counted as a lighter for the purposes of smoking. Hang on to the disposable while I figure that one out.
- The dance studio is very rudimentary and broken.
- On the stripper path, you have to advance time in order to leave. This is actually because I noticed an error in the coding (rather than properly advancing time twice, it was set up to advance time once then set the time manually), but thought it was fixed.
- There's no "Get Dressed" option on the locker at the strip club, because I forgot to activate it.
- The "Get Dressed" command seems to miss the medium heels (unconfirmed)
- Masturbation still has a confirm option.
- Magazines can be read during the Late Night time block, when it should be prohibited.
- Still possible to drink milk, even when the milk has been discarded.
Just found out that the next stable release of RAGS will include variable grouping. A happy anonymous man is I today.
Major Updates
- More promotions are available for the stripper job. You can now be promoted from Novice Stripper, to Stripper, to Exotic or Private Dancer (Private Dancer isn't implemented yet, I ran out of time). While Stripper is very similar to Novice Stripper, Exotic Dancer has a whole host of new, random opportunities.
- You can now buy magazines at the book store. Magazines are one-use items that change a few stats. Generally speaking if the magazine predominantly features guys, it will shift your preference towards guys, and if it predominantly features girls, it will shift your preference towards girls. There are also other effects.
Minor Updates
- You no longer have to confirm actions that take time (with the exception of returning home from the mall, because I forgot about it, I think).
- When leaving your house, rather than defaulting to sneakers, you should put on the last footwear that you had on.
- New command on the dresser and locker: Get Dressed. This should detect the last underwear and set of clothes you put on, and automatically put them on again. Note that this is untested, so bug reports would be very helpful.
- New command on the bookshelf: Clean Up. If you've purchased things that belong on the bookshelf before buying the bookshelf, this command should put those items on the bookshelf.
- Added a command to the testing device: Anonymous Donation. Adds 100 cash, so you don't have to max out your money.
Update 8/8a (Emergency Update)
- Fixed a bug that would cause the game to crash whenever you left the apartment. Note to self: don't make timers call themselves or RAGS will kill itself on an infinite loop.
- Added a command to activate the Get Dressed command referenced above on the closet, not the dresser.
Known Bugs:
- For some very, very weird reason, the gold lighter is not counted as a lighter for the purposes of smoking. Hang on to the disposable while I figure that one out.
- The dance studio is very rudimentary and broken.
- On the stripper path, you have to advance time in order to leave. This is actually because I noticed an error in the coding (rather than properly advancing time twice, it was set up to advance time once then set the time manually), but thought it was fixed.
- There's no "Get Dressed" option on the locker at the strip club, because I forgot to activate it.
- The "Get Dressed" command seems to miss the medium heels (unconfirmed)
- Masturbation still has a confirm option.
- Magazines can be read during the Late Night time block, when it should be prohibited.
- Still possible to drink milk, even when the milk has been discarded.
Saturday, August 6, 2011
Emergency 8/5b Update
Turns out that, with all the features I added, I forgot to turn a couple on. Go me.
Bug Fixes
- The command to visit the building manager's office now activates properly on the day after rent is due. Also set it up so that, if you do end up visiting the building manager, you only have 29 days until rent is next due, not 30 (slight oversight on my part).
- Added a command to enable you to use breast firming cream after buying it.
- Fixed a bug allowing you to wear the white gown or the slutty schoolgirl outfit home.
- Fixed a minor bug that prevented you from wearing the medium stripper heels properly, even when your skill was (just barely) adequate.
Planning Completed
- New drug system that's significantly less morally objectionable, at least in my eyes.
- TF changes planned for three different forms.
- Events for the next few levels of the stripper and secretary job.
Bug Fixes
- The command to visit the building manager's office now activates properly on the day after rent is due. Also set it up so that, if you do end up visiting the building manager, you only have 29 days until rent is next due, not 30 (slight oversight on my part).
- Added a command to enable you to use breast firming cream after buying it.
- Fixed a bug allowing you to wear the white gown or the slutty schoolgirl outfit home.
- Fixed a minor bug that prevented you from wearing the medium stripper heels properly, even when your skill was (just barely) adequate.
Planning Completed
- New drug system that's significantly less morally objectionable, at least in my eyes.
- TF changes planned for three different forms.
- Events for the next few levels of the stripper and secretary job.
Friday, August 5, 2011
Update 8/5
New version, last major update for the week.
Major Features
- You can now go to the building manager's office and negotiate if you haven't paid your rent when it's due. Note that you have exactly one day to do this: failure to do it the day after rent is due will result in a game over due to eviction.
Minor Features
- The game now checks if you're wearing shoes when leaving the stripper job, and if you're not, it puts them on before you leave.
Bug Fixes
- All clothing currently in the game should have a description when you're wearing it, including the stripper clothes.
- The strip command now works in the bathroom.
- Footwear, whether removed automatically or manually, will now properly deactivate any bonuses or penalties that were applied.
- Fixed the black dress with white jacket not being properly tailored when it no longer fit.
- Fixed the problem with the game not applying the correct meal plan when you chose the Light meal plan.
- Fixed the error that resulted in Sex Traits showing as "None, Latex Fetish".
- Fixed the problem where, if you have the Reformed Feet trait, you could leave the apartment without wearing shoes.
Future Plans
- There will eventually be a female landlady. How will that work? Don't worry, I know how it'll work.
Major Features
- You can now go to the building manager's office and negotiate if you haven't paid your rent when it's due. Note that you have exactly one day to do this: failure to do it the day after rent is due will result in a game over due to eviction.
Minor Features
- The game now checks if you're wearing shoes when leaving the stripper job, and if you're not, it puts them on before you leave.
Bug Fixes
- All clothing currently in the game should have a description when you're wearing it, including the stripper clothes.
- The strip command now works in the bathroom.
- Footwear, whether removed automatically or manually, will now properly deactivate any bonuses or penalties that were applied.
- Fixed the black dress with white jacket not being properly tailored when it no longer fit.
- Fixed the problem with the game not applying the correct meal plan when you chose the Light meal plan.
- Fixed the error that resulted in Sex Traits showing as "None, Latex Fetish".
- Fixed the problem where, if you have the Reformed Feet trait, you could leave the apartment without wearing shoes.
Future Plans
- There will eventually be a female landlady. How will that work? Don't worry, I know how it'll work.
Thursday, August 4, 2011
Update 8/4
Lots of new stuff in today's update.
Major Additions
- There is now a very low chance (4%) that, when traveling to another location, you will encounter a random conversation among various people. The random conversation could have various effects, depending on your reaction, and not all of them are instantaneous (or obvious). This is the first addition in what will eventually be an increasingly vast amount of potential random encounters.
- You can now become a futa, but the requirements to unlock it are very, very difficult to get (there's only one way to do it, which involves the rare random encounter listed above), though more chances will be added over time. It also currently doesn't affect anything.
Minor Additions
- Hair dye no longer works instantly.
- You can now change your height through specific circumstances (see the major addition above), though it takes time. Other ways to change height will be added eventually.
- Genevieve now has all of her offered services up and running. And you can ask her out (but can't take her out, sadly).
- There's a new item in the pharmacy, in case you're worried about having too much up top.
- There is now a command (on the player portrait) to strip, which removes clothes, underwear and (if applicable) shoes, but only when you're in the bedroom or the strip club. Hopefully, this reduces the number of clicks a bit.
- Leaving the foyer to go into your apartment will remove your footwear automatically.
Bug Fixes
- You now get paid as a secretary.
- Fingerless gloves can no longer be worn before being bought.
- Minor behind-the-scenes fixes.
Major Additions
- There is now a very low chance (4%) that, when traveling to another location, you will encounter a random conversation among various people. The random conversation could have various effects, depending on your reaction, and not all of them are instantaneous (or obvious). This is the first addition in what will eventually be an increasingly vast amount of potential random encounters.
- You can now become a futa, but the requirements to unlock it are very, very difficult to get (there's only one way to do it, which involves the rare random encounter listed above), though more chances will be added over time. It also currently doesn't affect anything.
Minor Additions
- Hair dye no longer works instantly.
- You can now change your height through specific circumstances (see the major addition above), though it takes time. Other ways to change height will be added eventually.
- Genevieve now has all of her offered services up and running. And you can ask her out (but can't take her out, sadly).
- There's a new item in the pharmacy, in case you're worried about having too much up top.
- There is now a command (on the player portrait) to strip, which removes clothes, underwear and (if applicable) shoes, but only when you're in the bedroom or the strip club. Hopefully, this reduces the number of clicks a bit.
- Leaving the foyer to go into your apartment will remove your footwear automatically.
Bug Fixes
- You now get paid as a secretary.
- Fingerless gloves can no longer be worn before being bought.
- Minor behind-the-scenes fixes.
Wednesday, August 3, 2011
New Version (8/3) (Edit: 8/3a)
And of course I made the blinker thingy black instead of green. Why? Because I'm smrt.
New version on the right, as always. Lots of new stuff today.
Major Features
- It should now be possible to get promoted from a novice secretary to a secretary. There are two possible promotion methods as well.
- Added the leather and latex fetishes. They should be completely working (as in, I can't see a reason why they wouldn't be), but note that you have to really dedicate yourself to either one to unlock the trait.
- Added gloves to the game, check the accessory shop. Currently, they are just something else to wear, but they will have a purpose and an effect later, once additional features are added.
Minor Updates
- Moved the weight kit from the living room to the balcony with the rest of the exercise equipment.
- The bulletin board should now work for the secretary job.
Bug Fixes
- Fixed a bug that caused you to wear the platform shoes instead of the platform boots.
- Fixed the error that let you go to your first day too soon, preventing you from continuing in the game.
- Optimized the game a little bit by shutting off a timer (please let me know if you see any problems with Charisma).
Known Bugs
- You always encounter the VP during the secretary job. I changed it to test a couple of things but thought I had changed it back. This one is pretty serious, so I'll have a fix out sometime tonight.
- You can still go to the dojo multiple times a day for some bizarre reason.
New Version (8/3a)
- Fixed the problem with the secretary random events not being, er, random.
- Fixed the problem with being able to go to the dojo more than once a day (only in very specific circumstances, but it was a bug)
- Dummied out the drug dealer. He'll be back, but in a different capacity.
New version on the right, as always. Lots of new stuff today.
Major Features
- It should now be possible to get promoted from a novice secretary to a secretary. There are two possible promotion methods as well.
- Added the leather and latex fetishes. They should be completely working (as in, I can't see a reason why they wouldn't be), but note that you have to really dedicate yourself to either one to unlock the trait.
- Added gloves to the game, check the accessory shop. Currently, they are just something else to wear, but they will have a purpose and an effect later, once additional features are added.
Minor Updates
- Moved the weight kit from the living room to the balcony with the rest of the exercise equipment.
- The bulletin board should now work for the secretary job.
Bug Fixes
- Fixed a bug that caused you to wear the platform shoes instead of the platform boots.
- Fixed the error that let you go to your first day too soon, preventing you from continuing in the game.
- Optimized the game a little bit by shutting off a timer (please let me know if you see any problems with Charisma).
Known Bugs
- You always encounter the VP during the secretary job. I changed it to test a couple of things but thought I had changed it back. This one is pretty serious, so I'll have a fix out sometime tonight.
- You can still go to the dojo multiple times a day for some bizarre reason.
New Version (8/3a)
- Fixed the problem with the secretary random events not being, er, random.
- Fixed the problem with being able to go to the dojo more than once a day (only in very specific circumstances, but it was a bug)
- Dummied out the drug dealer. He'll be back, but in a different capacity.
Tuesday, August 2, 2011
New Version (8/2)
It only took about 5 hours, but hey, it's a new version!
Major Features
- Added the first level of the Business Career in full. You can work at the job, get paid, and experience random events. (though I just realized that I forgot to include the "no event" conditional, so look for version 8/2A for that to be fixed. Should only take a couple of minutes)
Minor Features
- Dildo panties readded, now that they work.
Bug Fixes
- Fixed the problem with the upper ear earrings not being able to be worn if they're removed.
- Fixed the problem with every day being a work day.
- Fixed the error that resulted in the days not being updated properly if you didn't skip the intro.
- Updated the Traits status selection to show Reformed Feet information.
- Hopefully fixed the problem of the game telling you that you can't go to work because the club is closed.
- Typos.
Version 8/2a
- Fixed the "no event" conditional for the secretary.
Version 8/2b
- Fixed the "it's always a work day" error. For real this time.
Known Bugs
- Traveling to the Services job or the Publisher job prevents you from going home.
- You can go to your first day before you should be able to, which makes the game unwinnable. Will be fixed in the next version, but for now, just make sure you go to your first day on Monday, not before.
- The game runs a little slowly: updates between rooms seem to take way too much time. This is likely due to having too many timers running. I'll optimize tomorrow.
Major Features
- Added the first level of the Business Career in full. You can work at the job, get paid, and experience random events. (though I just realized that I forgot to include the "no event" conditional, so look for version 8/2A for that to be fixed. Should only take a couple of minutes)
Minor Features
- Dildo panties readded, now that they work.
Bug Fixes
- Fixed the problem with the upper ear earrings not being able to be worn if they're removed.
- Fixed the problem with every day being a work day.
- Fixed the error that resulted in the days not being updated properly if you didn't skip the intro.
- Updated the Traits status selection to show Reformed Feet information.
- Hopefully fixed the problem of the game telling you that you can't go to work because the club is closed.
- Typos.
Version 8/2a
- Fixed the "no event" conditional for the secretary.
Version 8/2b
- Fixed the "it's always a work day" error. For real this time.
Known Bugs
- Traveling to the Services job or the Publisher job prevents you from going home.
- You can go to your first day before you should be able to, which makes the game unwinnable. Will be fixed in the next version, but for now, just make sure you go to your first day on Monday, not before.
- The game runs a little slowly: updates between rooms seem to take way too much time. This is likely due to having too many timers running. I'll optimize tomorrow.
Monday, August 1, 2011
New Version (8/1)
A new version appears! Please note that, despite the import/export feature, previous features will not work with this version.
Major Changes
- The reformed feet trait should now work as intended. There's a little bit of magic involved, in that your sneakers can still be worn even if you can no longer wear heels, but that's intentional, since I can't confirm that the player has shoes, and I don't want to rewrite the checks that are required for leaving the apartment.
- The first days for all three remaining jobs have been implemented, so that you can at least see what the places look like, as well as see your immediate supervisor.
- The first job of the business career has been half implemented. You can work at the job, but there are no random events yet, and no possibility of promotion, but now that the groundwork has been laid, I should be able to put that in tomorrow.
Bug Fixes
- Thanks to Ehlanna, the import/export feature should now be working. Fingers crossed.
- You should no longer have any problems with the shoes at the stripper job (it was calling a variable that no longer exists).
- Finally added descriptions for the leather dress (it was overlooked) and the dildo panties. Still haven't added the stripper clothes.
Future Plans
- Came up with an idea for an alternate clothing grid that will show if your arousal is greater than 50%, so I'll be looking into that.
- Obviously, I want to finish the jobs I've partially implemented.
Major Changes
- The reformed feet trait should now work as intended. There's a little bit of magic involved, in that your sneakers can still be worn even if you can no longer wear heels, but that's intentional, since I can't confirm that the player has shoes, and I don't want to rewrite the checks that are required for leaving the apartment.
- The first days for all three remaining jobs have been implemented, so that you can at least see what the places look like, as well as see your immediate supervisor.
- The first job of the business career has been half implemented. You can work at the job, but there are no random events yet, and no possibility of promotion, but now that the groundwork has been laid, I should be able to put that in tomorrow.
Bug Fixes
- Thanks to Ehlanna, the import/export feature should now be working. Fingers crossed.
- You should no longer have any problems with the shoes at the stripper job (it was calling a variable that no longer exists).
- Finally added descriptions for the leather dress (it was overlooked) and the dildo panties. Still haven't added the stripper clothes.
Future Plans
- Came up with an idea for an alternate clothing grid that will show if your arousal is greater than 50%, so I'll be looking into that.
- Obviously, I want to finish the jobs I've partially implemented.
Subscribe to:
Posts (Atom)