Friday, June 24, 2011
Beta V5
After a significant round of bugfixes, I'm pretty confident in the stability of this particular build. If you haven't been following the fixes over at TFGamessite, then make sure you grab the latest release, which addresses a lot of the problems. You can get it here.
Thursday, June 23, 2011
Time Out
So, since posting the beta for Trials on Monday, I've been taking it easy. Bug fixes were significantly less problematic than I'd anticipated, which is actually kind of impressive considering I hadn't done any testing at all, but that's what I've spent the last few days doing. That and recharging my creative batteries, so to speak.
But the plan is to make sure that the beta I released is as close to bug-free as can be expected, and then get back to work. When I released the last beta for TTF, I kept working on the game even while doing bug-fixes and learned that it's a huge mistake to do so. The problem is that, when you have two versions of the game (the beta release and the work-in-progress), you have to fix all the bugs twice. And when bugs are complicated and annoying, the last thing I want to do is fix them twice. I don't even really want to fix them the first time if I'm honest.
In other news, Daisy_Strike gave my game a recommendation on her(his?) blog! Sweet, and thanks!
But the plan is to make sure that the beta I released is as close to bug-free as can be expected, and then get back to work. When I released the last beta for TTF, I kept working on the game even while doing bug-fixes and learned that it's a huge mistake to do so. The problem is that, when you have two versions of the game (the beta release and the work-in-progress), you have to fix all the bugs twice. And when bugs are complicated and annoying, the last thing I want to do is fix them twice. I don't even really want to fix them the first time if I'm honest.
In other news, Daisy_Strike gave my game a recommendation on her(his?) blog! Sweet, and thanks!
Monday, June 20, 2011
Final Picture Hunt
So I may in fact be on the last picture hunt for Trials. Hopefully. I really hate picture hunts. But, as per usual, the people (i.e. you) have come to expect a certain level of visual stimulation, I wouldn't want to let anyone down.
Day 6 is going to be interesting. More free-form, do-your-own-thing-sort-of. You'll still have an objective that's clearly defined, but there will be some, or at least one diversion that may or may not bear fruit should you choose to investigate it. The trick is to make you feel like you're in a big open space, with lots to do, even though there isn't. Seriously, you're there for one or two reasons, so all of your actions will revolve around those reasons.
Of course, Day 6 will be the only trial with a failure condition. In the previous two trials, the only way you could fail was by getting caught up in the illusion, which wasn't really a failure so much as an ending of acceptance. In the third trial, if you don't play your cards right (there will be leeway, don't worry), or if your stats are truly abysmal, then you can actually fail to meet the objectives. There will be an "I win" button of sorts, but it won't be easy to find, and has better uses, and can be lost forever. So, what happens if you fail to accomplish the objective? Do you fail the trial but get returned to the real world? Does the trial continue indefinitely? Do you get to start over and try again?
Well, I know, but I'm not telling.
Day 6 is going to be interesting. More free-form, do-your-own-thing-sort-of. You'll still have an objective that's clearly defined, but there will be some, or at least one diversion that may or may not bear fruit should you choose to investigate it. The trick is to make you feel like you're in a big open space, with lots to do, even though there isn't. Seriously, you're there for one or two reasons, so all of your actions will revolve around those reasons.
Of course, Day 6 will be the only trial with a failure condition. In the previous two trials, the only way you could fail was by getting caught up in the illusion, which wasn't really a failure so much as an ending of acceptance. In the third trial, if you don't play your cards right (there will be leeway, don't worry), or if your stats are truly abysmal, then you can actually fail to meet the objectives. There will be an "I win" button of sorts, but it won't be easy to find, and has better uses, and can be lost forever. So, what happens if you fail to accomplish the objective? Do you fail the trial but get returned to the real world? Does the trial continue indefinitely? Do you get to start over and try again?
Well, I know, but I'm not telling.
Wednesday, June 15, 2011
Tuesday, June 14, 2011
Inhibitions
Had a thought today about Cursed. There should be some way to track the player's inhibitions. I mean, sure, you're transformed into a girl, and that's all hunky-dory, but just because your body has changed doesn't mean you're ready to, ahem, use it. I'm not sure if it would be a simple counter, 0 to 100, where if it's high, you're not ready to do certain things, or if it would be almost like a checklist, where once you've danced naked on a stage for money, you're okay with doing that. Most likely it'll be a counter and a checklist, but I haven't put too much thought into it yet (I just came up with it, sue me).
Either way, inhibitions would be tracked separately from femininity. Just because you're comfortable in a woman's body doesn't mean you're comfortable doing anything with it. So you could have femininity maxed out, and inhibitions fully in place, or vice versa (though that would be pretty hard to pull off).
Either way, inhibitions would be tracked separately from femininity. Just because you're comfortable in a woman's body doesn't mean you're comfortable doing anything with it. So you could have femininity maxed out, and inhibitions fully in place, or vice versa (though that would be pretty hard to pull off).
Friday, June 10, 2011
Here's Some News
Day 5 is actually very, very close to being done. And Jesus, I'm thankful for that. Writing the same sex scene four different ways really takes the variety out of life, you know?
In fact, the only thing I have left to do for Day 5 is the Sleep command. Which, sadly, will not be done for some time. The problem arises from the fact that I need to do quite a bit of image searching. I need to find all the variant pictures. I mean, sure, I have pictures for the bimbo TF and so on, but now I need the bimbo-asian TF, and all the other possible subsets. And I can't really search for those pictures until Monday, as I'm busy all weekend.
Still, getting Day 5 mostly complete was a big accomplishment for the day.
In fact, the only thing I have left to do for Day 5 is the Sleep command. Which, sadly, will not be done for some time. The problem arises from the fact that I need to do quite a bit of image searching. I need to find all the variant pictures. I mean, sure, I have pictures for the bimbo TF and so on, but now I need the bimbo-asian TF, and all the other possible subsets. And I can't really search for those pictures until Monday, as I'm busy all weekend.
Still, getting Day 5 mostly complete was a big accomplishment for the day.
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