Uploaded a new version of Cursed, on the right.
I also figured out a way to encourage donations without having to sell my soul, and without distracting me from making the games you've all come to love. Every week will have a goal. If the goal is met, then I keep uploading playable versions of Cursed the following week. Otherwise, I'll still stream the development, but no demos will be uploaded. Since I was able to raise $125 last week, this week's goal is a mere $75.
That's the stick. Here's the carrot.
Each time you make a donation, you can request an item, piece of clothing or minor effect be added to the game (limit once per week). It may not be added right away, but I will put it on my list of things to implement.
Items are objects you can interact with. They can change your stats, raise or lower your arousal, affect your skills, or be required for certain actions. For example, the strap-on is required to have strap-on sex. The dildo can be used for masturbation to lower your arousal. The hair dye changes your hair color. Items are things you buy and use, or receive as "gifts".
Clothing is obviously the stuff you wear. It can also have an effect on your mental state, and sometimes a (minor) effect on your body shape. Want that fetish wear in the game? Now you can!
Minor effects are effects that, while they change you somewhat, are not necessarily immediately noticeable. Growing a pair of horns is a major effect. Developing a sudden affinity for plants is a minor effect.
(Disclaimer: for the purposes of this program, a week begins at 12:01am Sunday, and ends at 11:59pm Saturday. All times EST). I'll make sure to update the goal accordingly, and any "extra" donations will count towards the following week.
Monday, July 11, 2011
Saturday, July 9, 2011
Do We Not Like the Idea of Commissions?
Looks like the response to my commissions idea has been less than...well, anything, really. Still open for discussion, but I'm considering other methods.
For example, I'm thinking of a "collaborative" method. Basically, for each donation, you get to define some aspect of a "quickie" game. So for $20, you get to choose a TF that ends up in the game. Or something like that. And then every $100, the game gets made.
Barring that, I'm thinking of just plain begging. I don't really have anything else to offer, at least that I can think of.
For example, I'm thinking of a "collaborative" method. Basically, for each donation, you get to define some aspect of a "quickie" game. So for $20, you get to choose a TF that ends up in the game. Or something like that. And then every $100, the game gets made.
Barring that, I'm thinking of just plain begging. I don't really have anything else to offer, at least that I can think of.
Friday, July 8, 2011
Commissions
Sadly, the donation button has been neglected all week. Even more sadly, my financial situation hasn't exactly improved. Perhaps most sadly, my pride will not allow me to beg for money without offering something in return.
So here's how this is going to work: I am now putting my game-making skills up for sale.
If you donate $50, you will get a custom game. This game will be limited to 5 rooms and one transformation. You can choose the type of transformation, define the plot, and I'll make the game for you. Turnaround time will be about a week (five or so days). If you want more than one transformation, each addition is $15. Also note that I am a writer and game creator, not an artist, and so I do not have the ability to create or creatively modify any pictures or art. If you'd like art in your game, you can submit it, but I cannot use art from sources to which you do not own the copyright.
Also note that male-to-female is considered a transformation. So if you would like a man to be turned into a woman, then it's $50. If you would like that woman to then be turned into, for example, a naga, or a bimbo as a separate transformation, that's an additional $15.
When I say that you need to define the plot, this can be as specific or as vague as you'd like. If your plot is "evil curse turns man into tiger", I can work with that. If you come up with a three page epic detailing the transformation of a woman into a mermaid, I'll probably charge you a bit more for including the additional details, but I can work with that as well.
If you commission a game, you will have full access to the code. However, the game itself will be made publicly available when completed, behind a password lock. What you do with your unlocked version is up to you, as long as proper credit is given.
Commission slots will be limited to 5 pending commissions at a time, to be completed in the order in which they are received. When one commission is completed, another slot will become available, unless someone is already in line due to a massive rush or something.
If you are not able to afford the commission rate, fear not. I'm trying to come up with something somewhat less expensive, and will post more details when I'm able to figure out what I want to do. If you have suggestions for something, please feel free to post. If you have questions, please leave a comment. If you're interested in commissioning something, please email me at anonymousmangames AT gmail DOT com.
So here's how this is going to work: I am now putting my game-making skills up for sale.
If you donate $50, you will get a custom game. This game will be limited to 5 rooms and one transformation. You can choose the type of transformation, define the plot, and I'll make the game for you. Turnaround time will be about a week (five or so days). If you want more than one transformation, each addition is $15. Also note that I am a writer and game creator, not an artist, and so I do not have the ability to create or creatively modify any pictures or art. If you'd like art in your game, you can submit it, but I cannot use art from sources to which you do not own the copyright.
Also note that male-to-female is considered a transformation. So if you would like a man to be turned into a woman, then it's $50. If you would like that woman to then be turned into, for example, a naga, or a bimbo as a separate transformation, that's an additional $15.
When I say that you need to define the plot, this can be as specific or as vague as you'd like. If your plot is "evil curse turns man into tiger", I can work with that. If you come up with a three page epic detailing the transformation of a woman into a mermaid, I'll probably charge you a bit more for including the additional details, but I can work with that as well.
If you commission a game, you will have full access to the code. However, the game itself will be made publicly available when completed, behind a password lock. What you do with your unlocked version is up to you, as long as proper credit is given.
Commission slots will be limited to 5 pending commissions at a time, to be completed in the order in which they are received. When one commission is completed, another slot will become available, unless someone is already in line due to a massive rush or something.
If you are not able to afford the commission rate, fear not. I'm trying to come up with something somewhat less expensive, and will post more details when I'm able to figure out what I want to do. If you have suggestions for something, please feel free to post. If you have questions, please leave a comment. If you're interested in commissioning something, please email me at anonymousmangames AT gmail DOT com.
Thursday, July 7, 2011
New Version
Uploaded a new version of Cursed, check the side bar. Starting with the next update, I'll start using version numbers, but I reserve the right for them to not make any sense at all. Most of the bugs in the intro should be fixed, and you can now go to the new location, the mall, and see it in all its mostly-empty glory.
I also put in a few things behind the scenes. Notably, there's now day/month/year calendar, because I'm out of my freaking mind, apparently. Due to the way the game is handled, the total number of days available is now 369, so the game will last slightly more than a year. The next few updates will see the mall getting fleshed out, with clothes in the clothes stores, various items and pieces of furniture available for sale, and then on to the first of the four jobs.
Again, please report any bugs found.
I also put in a few things behind the scenes. Notably, there's now day/month/year calendar, because I'm out of my freaking mind, apparently. Due to the way the game is handled, the total number of days available is now 369, so the game will last slightly more than a year. The next few updates will see the mall getting fleshed out, with clothes in the clothes stores, various items and pieces of furniture available for sale, and then on to the first of the four jobs.
Again, please report any bugs found.
Wednesday, July 6, 2011
Whoops!
Updated the livestream schedule to be a little less specific. Also completely forgot that I uploaded a new version of Cursed, so I updated that as well, date-wise at least. I'm getting the changelog together and will have it posted before the livestream tomorrow morning.
Commissions?
So I've been toying with the idea of how to make some money, so that I don't have to get a second job. In the stream today, it was suggested that a commission structure be put in place.
I thought about it, and figured I could probably do something like that. The only problem is, how exactly to do it. I could set up low-cost commissions for things to be added into Cursed, or I could set up higher-cost commissions for people to request full-fledged games. Games would be expensive, and would have limits, but I kind of like the idea of making games for people. As a fair warning, if I do that, it would be about $40 to $50 for a basic, five-room one-transformation game, with additional requests adding to the price, because as much as I'd like to think otherwise, making a game isn't the easiest or least time-consuming process out there.
A couple of ideas I'm knocking around. I'd be interested to hear your thoughts, and if you have another idea for commissions or donations structure, I wouldn't mind hearing those too.
I thought about it, and figured I could probably do something like that. The only problem is, how exactly to do it. I could set up low-cost commissions for things to be added into Cursed, or I could set up higher-cost commissions for people to request full-fledged games. Games would be expensive, and would have limits, but I kind of like the idea of making games for people. As a fair warning, if I do that, it would be about $40 to $50 for a basic, five-room one-transformation game, with additional requests adding to the price, because as much as I'd like to think otherwise, making a game isn't the easiest or least time-consuming process out there.
A couple of ideas I'm knocking around. I'd be interested to hear your thoughts, and if you have another idea for commissions or donations structure, I wouldn't mind hearing those too.
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