Thursday, March 29, 2012

Stream over

Sorry about the delay this morning. Had to get dinner in the slow cooker.


Going to finish the apartment cleaning aspect today, then work on the maid job.


Got some important stuff done. I would say that the maid job is about half done, and apartment cleaning is done and confirmed as working.

I also tracked down some rather annoying bugs. Health will no longer go wonky right at the beginning of the game, and there was a problem with setting your hair style at the hair style box where your non-natural charisma wasn't being boosted, but then was acting as though it was and lowering by 2 two days later. Whoops! There was another bug that was pointed out, but I honestly don't remember what it was right now.

Tuesday, March 27, 2012

Suppose the following...

Need to ask a question of you all.

One of the biggest (and ongoing) complaints about the game is the sheer number of actions that need to be repeated, every day. I've been planning to streamline some of it, like the showering and makeup, in the next update. But I just plotted out a way to streamline clothing, so that you can set up to five different outfits (casual, work, exercise, extra 1 and extra 2) and switch between them with one click. The problem is that it'll take a while to implement, so if I want to do it for the next update, I'll need to drop something from the current update, which will likely be the import/export feature update.

So the question is, should I do that? Would you prefer that I work on import/export, or streamline the clothing system? Let me know in the comments.

Edit: In other news, there won't be a stream tonight for real life personal reasons. I'm still working on the game, though, rest assured.

Edit 2: Added a poll to better gauge response. It's on the right.

Monday, March 26, 2012

Productive Babbling

I love productive mornings.

So some of the bugs that I reported as fixed from the update yesterday where, in fact, not fixed. I don't know why; the only thing I can think of is that I had a couple of RAGS crashes when I was working on them, and the crashes evidently erased some of the fixes that I had made, which is annoying. Apparently, that six minutes I lost was a very productive six minutes. Notably, you still don't get paid as a personal secretary or office girl, and one of the options when overhearing co-workers is still borked. I'll go back and cross those off the update list. They'll be fixed in the next update.

In other news, multibreasts are indeed showing up in the description...incorrectly. Still, it's better than not showing up at all, and I've fixed it. There's also a problem where using the Set Body Shape action to change your breast size gives you multibreasts, whether you got them or not. I've also fixed that. ES jewelry not working sometimes is something I've tested over and over, and wasn't able to get to work, but nevertheless, I adjusted some things so that hopefully it won't be a problem in the future (I doubt I'm that lucky, though). Really, the only reported bug that I haven't fixed at this point is the beach causing underwear to become unwearable, and that's just because I've been lazy about looking at it this morning. The good news is that I think I know why it's not working properly, so I should be able to fix it.

And finally, the constantly decreasing non-natural charisma has potentially been pinpointed. I just need to take a look at it, and hopefully I'll be able to fix it.

But that's not why I felt productive this morning.

I felt productive this morning because I got apartment cleaning almost completely implemented this morning. I added the Cleaning skill (along with a couple of other variables). That was easy. Then I set up a function call to run at the beginning of each morning to check if you cleaned the day before; if you did, cleanliness stays where it is (unless it was at 20, in which case it will always decline to 19). If you didn't, it decreases by 1. It then activates the "Clean" command in each room in the apartment, which has three sub-commands: Tidy Up, which increases cleanliness by 1 up to 14, Clean Up, which increases cleanliness by 3 and takes one time block, and Thoroughly Clean, which is only available if, at the beginning of the day, cleanliness is less than 10, and which increases cleanliness by 7 and takes two time blocks. All of these options also add points to the Cleaning skill.

I added the cleaning supplies, which have no actions currently, specifically so that I can check to see if they've been purchased. If they have, the cleanliness goes by up an additional +2, regardless of which action you take.

In what I think is a clever little bit of programming gymnastics, if you have "unlocked" the maid side job, then cleaning skill can go up to 100. If you haven't, then you can only increase cleaning skill to 50. Took a bit of working to figure out how to do that, but I managed it, and as an added benefit, came up with a way of determining what, if any, side jobs the player has unlocked. Currently, there's only three side jobs planned (Maid, Musician, and Thief), but it makes it somewhat easier to add others if they come up. I also set it up so that, if you're close to or have maxed the cleaning skill, then you won't lose skill points from the pool. So if you're at 48 points in the cleaning skill, haven't unlocked Maid, and choose the Clean Up option (which adds 3 skill points), then the game first of all checks to see if you have at least 3 points in the skill pool. It then recognizes the fact that you only need 2 more points to max the skill, and only deducts two points from the skill pool. I'll eventually do this with all other skills as well, so that you won't waste skill points if you've maxed out a particular skill.

And, in a stroke of potential brilliance, the room descriptions for your apartment include the state of cleanliness. That's not brilliant, though. What's brilliant is that as the apartment gets cleaner, the color of the text changes to a brighter shade of green (with blue as 20), and as it gets dirtier, the color of the text shifts towards red. So you don't even really need to read the text, instead getting a visual reminder of how clean/dirty the apartment is solely through the color. Should make keeping track of things somewhat easier.

So, all in all, I've got the apartment cleaning thing mostly complete. I just need to make some additional changes to the Slob trait and automate showering, and it'll be done. I might even have it done tomorrow, at which point I can move on to implementing the actual Maid job. Did you say Maid clothing? I think you did. Or rather, I did. You know, whatever.

Sunday, March 25, 2012

Bug Release Update 3/25

This should fix quite a few bugs, and since I won't be releasing a new version for a couple of weeks or so, it means it should be relatively stable. Maybe.

Also worth noting, the list of what's going to be in the next version is off to the right. I'm aiming for a release date of 4/5 (first Thursday in April). We'll see how that goes.

Minor Changes:
- The "Set Body Shape" command can now be used to set your height to 7'. Note that this will flip the giantess switch, which will prevent you from ever being shorter, even with the testing item.
- Drinking three doses of Concentrate will lock your height at 4'10", even with the testing item.
- The "Set for Next Promotion" command can now be used for business promotions.
- The bulletin board at the office will now show the requirements for the Office Girl and the Personal Secretary promotions (note: you must have sex with the VP at least once to see the Office Girl requirements).
- Cum Addict trait no longer reduces by one each day, but rather by one each week. This should make the trait much easier to get.
- The Business jobs will run the Time Of Day Update only once, and then set the time of day to the correct time. This means that any actions that are repeated when Time Of Day Update is run (such as your breasts filling with milk) will only happen once, rather than three times. I'll probably do this for other jobs as well, so consider this a test run.

Bug Fixes:
- The shrinking events will now trigger properly after the first one.
- Multibreasts should now show in breast description (third bug fix)
- Jewelry will now properly update when you put on a new item, so that you won't get messages about trying to put on multiple items in the same "slot" (i.e. if you have the hoop earrings, the game won't try to put on the silver studs and hoop earrings when using the jewelry box).
- The "Mmmm...they think I'm a hottie" option of the sexual harassment event (Personal Secretary) now actually does something.
- You now get paid as the Office Girl ($120 per day) and the Personal Secretary ($135 per day).
- Eye color should now show properly with all transformations.
- The cowgirl full transformation will now point out that your face isn't quite normal.
- The "Set Body Shape" option will now properly set your breasts to I, J, and K cup.
- You can no longer drink Concentrate before buying it.
- You can only talk to Maria about her second request once.
- You can attend mass at the Church once every Sunday, and going into and out of the convent will no longer reset the action.
- After running out of condoms, they will not longer show up in the pharmacy.

Bugs I Could Not Fix (either due to being unable to reproduce, or unable to find at all. If you have any information on any of these, please let me know):
- Non-natural charisma is decreasing randomly (this may be related to jewelry, which has been altered, so it may not longer be a problem)
- Sometimes at the beginning of the game, health drops so fast that you're sick for several days (I slightly altered some stuff about health, but none of it was related to this)
- Knee high socks sometimes randomly show up in your inventory at the start of a new day (couldn't find anything that would cause this, couldn't reproduce)
- During the cow TF, sometimes you don't get the option to touch your stomach (tested, couldn't reproduce)
- ES Jewelry isn't adding to lust sometimes (tested, couldn't reproduce)
- Underwear sometimes gets stuck in inventory after returning from the beach, unable to be worn, removed or dropped (tested with all underwear and swimsuits, and a variety of clothing, couldn't reproduce)

Other Notes:
- The requirements for the new jobs are as follows:
---> Office Girl = Job Performance 15, Office Work 25, Sex Skill 15, have sex with VP at least 3 times.
---> Personal Secretary = Job Performance 15, Office Work 30, Supervisory 5, Natural Charisma 10
- In the church, if you choose the "Flirt" action with ANY nun, you will lose the nun outfit permanently.
- If you download the game and get the "Sorry, this RAGS file is unreadable", it means the download was corrupted. Try downloading it again, or, alternatively, try a different browser.

Download link here.

Friday, March 23, 2012

Today and Tomorrow

Edit: I've posted the next update goals on the right. I might be overly ambitious, but deadlines are always nice.

Just for the record, I will be working on getting bugs fixed tonight and/or tomorrow, so there will be a new, lower bug-count version out within the next couple of days (I'm not so naive as to believe that it will be bug-free. Not anymore.)

I'm also trying to figure out what will be in the next version. Suffice to say the Maid side job will be a huge chunk of it, considering the number of tweaks and adjustments that will be required to make it work, like apartment cleaning. It's possible that I may just leave it at that, I don't know yet. The goal for future updates is to add enough that there's quite a bit of new content to enjoy, but not so much that it'll take more than a couple of weeks to push out an update.

I may post a poll asking for a specific aspect to be added to the next update (like I did with the Maid side job last time), since the response was pretty overwhelming to the last one (1,000 votes in three days). I will let you know.

In the meantime, if you have comments on features that are planned (not new features), feel free to leave a comment.

Thursday, March 22, 2012

Update 3/22

Yes, it's a new update. Revel and enjoy.

Major Updates
- Two new business jobs: Office Girl and Personal Secretary, as promotions from the Secretary position.
- Britney's content has been expanded. You can now interact with her until you get her phone number, at which point the content ends for now.
- Skills are now capped. It's unlikely that you'll notice the cap as it's set pretty high (starts at 150 points, adds three points per day), but eventually, it will be adjusted so that grinding skills eventually stops being useful.

Minor Updates
- Two new testing item commands: Set Skills and Set Body Shape. Should be pretty self-explanatory. Note that one the (Set One) option for Body Shape, if you choose Dick and don't already have one, you'll get one. If you don't want to be a futa-girl, beware.

Bug Fixes
- Multibreasts now show up properly once you get them.
- The shrinking event from the Concentrate item will now activate properly. Beware the bad end.
- You can no longer take a vacation day before you have a job.
- If you are not wearing underwear, you will be warned when you leave the apartment.
- Breast pump can only be used once per day until you are lactating (yes, this is a repeat fix)
I think there are other bugs that I fixed, but damn if I know what they are. I'll have to start keeping a log between versions.

Wednesday, March 21, 2012

Some Clarifications

So, in an effort to stave off some potential concerns that arose in the last post, here's another one! I would answer in comments, but I'm limited right now. (I also got very little sleep last night, and writing this stuff helps keep me awake)

While the apartment cleaning aspect does mean that you'll need to do another action every day, it's actually a good thing. First of all, you'll be able to initiate cleaning in any room in the apartment, and it will affect the whole apartment. So if, as soon as you wake up, you decide you want to clean, you can do so to get it out of the way. The command will be on the room "portrait" button, and will deactivate for the rest of the day after it's used in any room in the apartment.

Why is that a good thing, you ask? It's more clicks in a game that's already click-heavy, you say? True...except that, as I mentioned in the post, apartment cleanliness being a factor allows me to streamline the shower and make-up routine. So instead of waking up, clicking the north direction, then right-clicking the shower and selecting shower, then right-clicking the make-up kit and applying makeup, and then clicking south to get back to the bedroom, that will all be done automatically. And the cost of getting that streamlined is that, at some point, you have to right-click on the room portrait and choose to clean the apartment. Or not (more on that below).

The apartment cleanliness scale will go from 0 to 20, as mentioned before. At the end of each day, the game will check to see if you cleaned up. If you did, the cleanliness scale will stay the same. If you didn't, it will decrease by one. From 7 to 19, there are absolutely no effects on cleanliness. If the cleanliness scale is at 20, there's a bonus of sorts for being in a really clean apartment. If the scale is under 7, you get +1 added to Slob. If it's under 4, you also lose health. The scale will start at 19, and if you choose to ignore cleaning for a long while, it'll still take 12 days before anything actually happens, and more than two weeks before you start to notice things happening immediately.

As for cleaning itself, it's easy. There's three options: Tidy Up, Clean, and Clean Thoroughly. Tidy Up is the easiest: it takes no time, and increases the cleanliness scale by 1, up to a maximum of 14. It counts as cleaning for the day, adds 1 point to the Cleaning skill, and therefore allows you to prevent the degradation of your apartment's cleanliness. In addition, if cleanliness is between 15 and 19, while Tidy Up won't increase the rating, it will prevent it from going down at all. Not bad for something that takes no time at all to do. The Clean option takes one time block, increases the cleanliness scale by 3, adds 3 points to the Cleaning skill, and can boost cleaning up to 20. The Clean Thoroughly option (which I might rename) takes two time blocks, increases cleanliness by 7, adds 7 points to the Cleaning skill, and can only be used when the cleanliness scale is 10 or less (i.e. your apartment is filthy, so you spend time getting it cleaned up).

Now, if you bought the cleaning supplies for the maid side job, that factors in: if you have the supplies, you'll use them to help you clean, and any apartment cleaning action will get a +2 bump to the cleanliness scale. So Tidy Up now increases the scale by 3, Clean by 5 and Clean Thoroughly by a whopping 9. That's almost half the scale right there. And your cleaning skill, at high levels, can reduce the amount of time it takes to clean by one time block, to a minimum of 1 time unit. So if, for example, you have a high cleaning skill and the cleaning supplies, you can clean once every 9 days at the cost of one time block. Or, with no cleaning supplies and low cleaning skill, once every day for no time at all.

The point of this system is to be unobtrusive. I don't want the player to have to worry about it too much, or waste too much time with clicks. It's one click, once per day max. And if you really let things go and get the Slob trait, you don't need to worry about it at all, because while you won't be able to get to the top of the scale (20 points), the bottom of the scale, where you get health penalties, will also be locked out. In other words, no matter how dirty your apartment gets, you will never be affected by it. So if you want to ignore it, and don't mind the charisma penalty (-5 to natural charisma), then by all means, feel free.

This doesn't mean you'll never need to shower: if you have an "accident", you'll need to clean yourself up, which will not be automatic. But at the same time, the penalty for not doing so won't be crippling (charisma penalty until you do shower, which would be the following day). And if you have the accident while in your apartment, you'll affect the cleanliness negatively (for example, the lactation accident will reduce cleanliness by 1 if it happens in your apartment).

As for the cleaning skill, it's going to be a little weird. Like half-skills, it only goes up to 50...unless you take the maid job, in which case it can go up to 100. So you can look at it as as 0-50 being an amateur, and 51-100 being professional grade.

Side note about skill caps
I forgot to mention this in the last post. Skill caps only apply to "learned" skills. In other words, the following:
Sex Skill
Office Work Skill
Technical Aptitude Skill
Dancing Skill
Supervisory Skill
Music Skill
Cleaning Skill
Deception Skill
Martial Arts Skill

That means that Heels Skill, Dexterity, and just about any other variable in the game is not limited by the skill cap. In fact, looking at that list now, if anything, I'm giving too many skill points: you only need 800 points to max out your skills, and you get half again as much point throughout the course of the game. So...I'll have to look into that.

Tuesday, March 20, 2012

3/20 Stream over

Time to get started on work.


With Business done (except for one thing I forgot to do), the next logical step is the Skill Cap, which hopefully won't take too long, but we'll see what happens. I would love to get it done tonight.

Well, it took three hours, but I got the Skill Cap system done. You start with 150 skill points, and get 3 more added each day. I still need to add a testing command to add skill points, but that's not really high on the priority list right now. Only two things left to do for the next update!

Some other information about things in the pipeline:

The Maid Side Job


Side jobs are what I'm calling any job that doesn't have a fixed schedule, or otherwise allows you to have a regular job while still doing it. Every side job will have the option of becoming your permanent job if you advance far enough along it, and the Maid job is no exception.

To be a maid, you'll have to buy cleaning supplies. These are available at the mall in one bulk purchase of $150. It's far more than you would ever need to clean your apartment (more on that later), so why not use it to get some extra money? The first thing you have to do is advertise, which means you need to have a computer so you can set up a contact page (off-the-top-of-my-head thought: I might need to include an internet cafe location). Your technical aptitude will determine how effective your website is, with a better website allowing you to start with more job requests.

When you get a request (and the game will check to ensure that it's never during your scheduled work period), it will either be to clean a room, a floor, or the whole location, which takes 1, 2 and 3 time blocks, respectively. You can also choose to just tidy up (reduces time requirement by 1 block, but carries a penalty to pay), clean (normal), or make the room spotless if you're good enough at cleaning (increases time requirement by 1 block, but gives a bonus to pay). You get paid based on the amount of time the job would normally take, regardless of how long it actually takes, at a flat rate of $30 per time block. So the most you can get paid is $90 per job.

On the job, you'll be presented with the occasional "random chance" card, where the client asks for something specific, and you can choose how you react. Your reactions determine how your side job unfolds. Are you a professional, interested in getting the job done well? Or are you more interested in the fetish aspects of the title "Maid", leaning more towards the sexual fantasy side, and indulging your clients' desires?

In addition, there will be a new skill: Cleaning. Unlike other skills, this one will be pretty focused: it's how well you clean (but then, maybe it would be useful if you're trying to hide crime scene evidence). At various levels, you get bonuses when it comes to cleaning. For example, if you have 75+ points in Cleaning, then all cleaning related activities will take one less time block (to a minimum of 1). Conversely, until you get 25 points in cleaning, you can't clean to the point of spotlessness.

And to facilitate the new skill, your apartment will now get dirty. On a scale of 0 to 20, with 20 being "you could eat off that floor" and 0 being "this place should be condemned", your apartment will slowly change, getting dirty if you ignore it. Extreme filth will carry penalties to health, and anyone you invite over won't really want to stick around. However, keeping it clean won't be hard: tidying up doesn't take up a time unit, and while it can only increase the cleanliness rating up to 14, if it's above that, it will maintain it at that level, as long as you do it once a day.

And this will then dovetail into a game tweak, namely, the Slob trait, which will now have a bonus in addition to the -5 Natural Charisma penalty: once you're a slob, having a filthy apartment won't cause you any health problems. In fact, once you have Slob, the highest level of cleanliness ("could eat off that floor") and the two lowest levels of cleanliness will be removed. The Slob trait will not be added by living in squalor: if you are in the three lowest levels of cleanliness (0-6), then you'll get one point added to Slob per day until you're out of that filth pit. Finally, because this will effectively change how you get the Slob trait, I'll be tweaking the game so that, under normal circumstances, you'll get a shower automatically in the morning, and also put on makeup if you've been doing that regularly ("regularly" defined as you feel feminine enough to do it out of habit).

All that, from the Maid side job. Not too shabby.

Sunday, March 18, 2012

Business Jobs Complete/Poll

Finished Office Girl and Personal Secretary yesterday, so they're done with. Hooray. Now it's time to work on Skill Caps. That might take a while, but there's no actual writing to do, so it's just mechanics, which don't take nearly as long.

And then I asked you folks which of the four things on the request list I should work on in the next update (after this one) and the Maid side job won with a pretty decisive 48%. I believe that is what the people call a mandate. I already planned out the basics of how the job will work, so it shouldn't be too bad. I'll get into specifics when I get to that update. It's not the only thing I'll be working on at that point - I'm going to try to do at least 4 things every update - but it'll probably be the biggest, and it'll let me get a couple of things off the request list, which is always a good time.

For each update, what I'm going to try to do is have at least two job updates, one story update, one mechanic change (if there's one that's needed), and one request update. Unless the request update is small, in which case it'll be two request updates. But I figure, four relatively major new things added to the game is a good update.

Friday, March 16, 2012

Business Job Updates/Skill Caps

Business Job Updates

I think I'm about 90% done with the business jobs for this update. Got some interesting mechanics in there, I think.

For example, one of the potential random events while you're working as a Personal Secretary is that you overhear some people making...disparaging comments about you. Now, the obvious reactions are there (Ignore it, adds to submissiveness, enjoy it, adds to...something?), but there's also some unexpected reactions (complain to human resources, complain to human resources and make some stuff up to get even, and cold-cock one of the sons-of-bitches). Nothing really too impressive, right?

Except that the immediate results of those actions aren't necessarily the only results. If you complain to HR, you get a response stating that they'll look into it, which is fine and dandy and gives you some results (generally Job Performance +1 and some other stuff). But, three days later, you get the results of that investigation. Did you make things up in an attempt to get those two jerks fired, and if so, did HR fire them...or did they find out you were lying and subsequently punish you?

And since I don't want you to be suffering from harassment every day of every week (it's a pretty good random chance for it to happen, about 1 in 6 per day), while the investigation is ongoing, people will comment on it. Or, if you punched the guy in the face, they'll comment on that. And after the investigation is complete, you don't have to worry about harassment for a little over a week before the cycle starts up again. And if you punched the guy in the face the first time, and choose to do it again? The game will remember and react appropriately (you'll be demoted if Job Performance is positive, fired if it's negative). Maybe you think it's worth it, since you get to punch a womanizing son-of-a-bitch in the face, which also preserves your masculinity, and that's your choice. Well, good for you.

But then, what if you get back to that position and punch the guy a third time? You can kiss that career goodbye for the rest of the game.

Like I said, interesting stuff, at least mechanically, and to me. Whether or not you people think the same is up for debate.

Skill Caps

After these two jobs are complete (which should hopefully be within the next day or so), I'll work on implementing the skill caps. There's been some discussion about this in the stream, but I figured I should clear the air about it, so there's less confusion.

Skill caps aren't going to be overtly restrictive. Basically, what I'm doing is controlling the pace of development of your character, but I'm pretty sure it'll be done in such a way that unless you're intentionally grinding, you'll never even notice. Here's how it'll work.

You start off with a pool of 150-200 points in the "skill pool" (I haven't decided on the actual amount). For most skill training, any time you gain a skill point, it corresponds to an identical decrease in the skill pool. So you gain three points in Dancing, which lowers the skill pool by 3 points. Easy enough, right? If you don't have enough skill points in the pool to correspond to the skill increase, it doesn't happen, and you get a message to that effect (i.e. "You take the dancing class, but when it's over you just don't feel like you've learned anything from.")

At the start of every month, on the first (or the last) day of the month, you get an additional 100 points added to the skill pool, allowing for more skill increases. So, over the course of the game, you'll have 1250-1300 skill points able to be divided among your skills. So, skill caps don't necessarily limit your character growth, so much as they slow it. Why am I doing this? Because in order for me to set up reasonable challenges (like the lab in the first mission), I have to know how your character is developing. If you're grinding for the lab, that's fine, I don't really mind, but what the skill cap does is allows me to set up things like that so if you are grinding to overcome those challenges, it's at the expense of other aspects. So maybe you're building your dancing and tech apt skills for the lab, which, as I said, is fine by me. But, because you're focusing on those two skills, your other skills are going to suffer a bit, meaning you might not get enough skill points to get a promotion as quickly as you'd like. And that's the point: basically, you have to choose between being good at your job, being good at doing Maria's requests (and other missions), or being a jack-of-all-trades and possibly having more difficulty with the tasks that come up.

In addition, the Skill Caps system might allow me to do something at the beginning of the game, namely allowing you to start with slight bonuses in various skills based on your background (which you get to choose), which would correspond to decreases in the skill point pool. So, if you were a computer help line call center person, maybe you start with a dozen skill points in technical aptitude. Or maybe you were in a band on your days off from your day job, giving you a bonus to your Music skill (oh, yeah, there's going to be a music skill). Things like that.

So that's the reasoning behind the Skill Caps. Hope that makes things a bit clearer. This also isn't a new system: I've been planning on doing skill caps for at least the last four months, but couldn't actually find the time to do so.

Thursday, March 15, 2012

Mass Effect 3

Phew. Finished it. Amazing.

As for the endings that a lot of people don't seem to like? Those people are crazy. The end was the best part. The best part.

Stream OVER!

Been having trouble sleeping at night, so getting up when I intend to is a little difficult. But I'm only about half an hour behind my usual Thursday start-up time.


Working today on more business career stuff until it's done or I can't handle it anymore, and then working on the skill cap, which is not a hat that increases your skill, but rather a limit on how many skill points you can gain in a month, to discourage grinding.


Got quite a bit of stuff done today: the Office Girl job is done, and the Personal Secretary is 33% done, so not bad at all. I was also pointed to a bug that I fixed, but I don't remember what it was.

Now, I am off, to clean the dishes and the laundry, then do schoolwork, then pass out on the couch because damn, I'm tired. Also cold. Did I ever mention that New England weather is really weird? It was 70 degrees on Monday, and today it's about 60. In between? Fucking 40. Figure that out.

As always, I'll be working over the weekend on the game. Hopefully the next update isn't all that far away.

Wednesday, March 14, 2012

Good Times

I just figured out a way to prevent the game from throwing out your underwear.

The basics are that when you buy underwear, the game will log your breast size for the purchase. If your breast size changes, the underwear won't fit anymore, but (crucially) it will still appear in your dresser drawer. You can then go out and buy new underwear for your new size. Then, if your breast size ever goes back to what you were before, your underwear will fit again.

So, basically, you'd be buying the same underwear in different sizes. It'll take some work, and won't be in the next update, but once I implement it, it should prevent underwear from being as much of a hassle as it currently is. The only reason I can do this now is because underwear is no longer weight-dependent (i.e. how fat you are no longer factors in to whether or not you can wear it).

Just thought you'd like to know.

Tuesday, March 13, 2012

Stream Over

Today I'll be working on the far too neglected Business career. Hope to get at least one new promotion out of it.

The promotions for the Personal Secretary and Office Girl have been added, and I started the Office Girl job.

I've decided to change some things. For one, I'm not going to release a new update every time I finish working on something, so don't expect a new version tonight. Instead, I'm going to wait until there's actually something worth playing with, as opposed to a version that just an incremental update. It means that updates will be fewer and farther between, but by setting goals for myself, where I need to have X done before I can get the next update out, it gives people more time to play with the version that's currently available, and also means that when a new version is released, there's a significant amount of new stuff, as opposed to one thing.

I've added a "Goal Tracker" on the right for the next update, showing what I need to have done before I can release another version. It's pretty simple, but it give you an idea of what to look forward to. What I'm thinking right now is that I'll set up a poll for each update to the Goal Tracker, so that people can vote on one or two things for each update (chosen by me, but voted on by you). Preferably with donations, but I haven't decided yet.

I've also redone the Requested Features page, adding the new things that have been requested via donations, and also separating the list into complete and incomplete requests. It'll make it much easier to see what to come and what's been done.

I'm going to make some other changes, to get the game on a better update schedule and keep me more focused so I'm not bouncing around everywhere. We'll see if it works.

Monday, March 12, 2012

Message Received

So, over the weekend, there were some very illuminating comments in my last post. I basically took away four things from the multitude of comments.

1) Requests for new content are unlikely when I have a large backlog of content waiting to get into the game.
2) The requests are actually detracting from the game development (to say that this surprised me is true, but it's also true that I should've fucking known this)
3) While the additional content is great and all, what you people actually want is more development of the core concepts, i.e. jobs and plot.
4) I need to work harder.

The fourth one in particular is kind of maddening to me, because it's very accurate. I've been getting so distracted by...well, things, that the thing is falling on the wayside. I will admit that my real life schedule is messing with my priorities right now, but honestly, that's kind of a poor excuse. Last year, I was working about fifteen hours a week on the game. These days, I'm putting in nine to ten hours a week*.

I'm thinking of a new donation structure for the next couple of weeks, where instead of donating to request a new addition to the game, you donate to request that I work on something specific, like jobs, plot or requests. There would be a default for a given week (like, say, I would plan to work on jobs unless donations said otherwise), and I would cut off donations after $100 or whatever the goal is was reached. It would be a case of supporting the game while at the same time influencing my development time. But that's something I just came up with in the last two hours or so, and I don't know if I want to do that. What I am going to do is turn off requests for a while: I need to clear out that backlog, and piling more stuff on to it isn't going to help.

Anyway, what I'm going to work on (and what I started working on this morning) is plot and jobs. And not the eroticism jobs that I've been working on forever, but the business career and the publishing career. I spent this morning working on the second mission that Maria gives you (the blonde girl part of it anyway), and now I'm going to be planning out the next few stages of the business career. I might get some coding done tonight, but I do (perhaps unfortunately) have other obligations. Apparently, I have to be a human being and not a programming robot, some times.

tl;dr: I get that people are getting frustrated with the pace of development, and I'm going to be working as much as possible on correcting that.

*To be fair, the nine hours a week is time I spend coding. I spend significantly more time planning (if you've ever heard me say I need my notebook, it's because that's where I do all my planning), but that's not exactly something people can see.

Saturday, March 10, 2012

Donation Questions

So, for the last month or so, donations have been...well, kind of wonky.

No, this isn't going to be that kind of post.

I've been trying to figure out if there's a reason why donations have been off. Is it the slow pace of development, or do people just not have requests? Or is money tight this time of year?

I used to have a policy of, if I didn't make donations for a given week, the following week would not have any game releases. I stopped doing that because a) it was kind of malicious, and b) I like it when people play my game and give me feedback. I would much rather encourage donations through positive reinforcement instead of negative reinforcement, which is why I stopped doing that (and no, I'm not going to start doing it again, no worries).

So I guess the question here is, what can I do to encourage donations? I know the last couple of weeks have been weird, what with being sick and Mass Effect 3 getting in the way, but I do like to know that I'm responding to the requests of the community. So if there's something I'm doing wrong, please let me know. If you have a better idea for donations, leave a comment.

Thursday, March 8, 2012

Update 3/8

Yay, winging it.

Major Updates
- New item: Concentrate. Available from the drug dealer, this will reduce your height. It costs the same as the growth serum ($150), and also has events similar to the temporary giantess and giantess bad end seen with the growth serum.
- You can now call out sick to work, ask for a vacation day, and be penalized for missing work. You get 5 sick days per month, and accrue 2 vacation days per month. If you try to call out sick when you're not sick, then (depending on how not sick you are) there's a chance you will be caught and lose a Job Performance point as a result. If you call out sick more than 5 days in a month, you'll lose a JP point each time beyond 5. If you don't call out at all, you will lose 5 points.
- You can now be fired for poor performance. If you get to -10 JP at any non-self-employed job, then you will get a call and lose your job. Maria will show up the next day to berate you (she'll be unhappy about it), and the three job folders will show up again. You can take the same career you had before, but you'll start at the entry-level position. There will eventually be an option to turn an Extra Hobby (like being in a band) into a Job at this point, though there will be other opportunities to do so as well.

Minor Updates
- Health (which I just found out today wasn't updating) will now affect whether or not you can go to work. If your health is so bad that you're throwing up, you can't even leave the apartment, so be careful. And yes, this means that you might not be able to pay rent on time if you plan to negotiate with your landlord. You can also get Natural Charisma bonuses for having high (75+) health.
- Charisma has been changed. Natural and Non-Natural charisma can now go up to 100, but still only add a maximum of 50 each to the Charisma check.

Bug Fixes
- Revealing underwear and no underwear should no longer prevent you from leaving the apartment.
- The mail slot now works as intended (i.e. you can check the mail any time after Early Afternoon).
- Inhuman transformations will now show the correct eye color.
- Multibreasts have been changed to show in a different way. They should still show in the breast description, but the code has been changed behind the scenes. Should be working now.
- Going to the church on a Sunday will now trigger Sunday services automatically, as opposed to requiring you to examine the church.
- The black one-piece corset was showing up as lacy black underwear when worn. Fixed.
- Cocoa butter must be purchased in order to use it.
- The breast pump can no longer be used infinitely until you start lactating. Once per day, as intended.

Download link here.

Tuesday, March 6, 2012

No Stream

There's no stream tonight. Yes, it's Mass Effect 3. This will be the only normal stream time that I'm taking off for it, though.

In the meantime, I've been working on the game off-stream. I've sketched out plans for a more robust health system, so that when you health is low or high, things happen (very low health will keep you in the apartment for at least a day, for example). Also a sick day and vacation day system for jobs, as well as consequences for missing too many days of work (including getting fired).

And finally, I've started drawing up a goal system, so that at the beginning of the game, you get to choose a goal to aim for (be successful, be womanly, be manly, get revenge, be angry, etc), and then every month, in addition to the broad goal, you get specific "objectives" to aim for. The only thing I haven't figured out is the reward/penalty system. Hell, maybe I won't have one, who knows (but I probably will).

So...apologies for not streaming tonight, but I am still working. Just not, you know, tonight.

Thursday, March 1, 2012

Update 3/1

Apparently, this "just a cold" has escalated into a "god, just kill me". I got the bug fixes done, but I think I'm going to go lie down or something.

Minor Updates
- New testing item command: Fix Call List. You can add specific people to the list. Note that adding them prior to getting the phone number normally may break the game.
- New testing item command: Add Jewelry to Store. Adds all the new jewelry that's normally unlocked by getting pierced to the jewelry store for purchase. Note that you can't buy it before you get the relevant piercing anyway.

Bug Fixes
- The doubling of the last paragraph when using the inflatable dildo has been fixed.
--> Note: the chance of the sex doll TF is still 100% for this edition, but you will be asked if you want to initiate it
- Leaving your apartment will now check to see if you are wearing the fishnet minidress with no underwear or revealing underwear. If you are, it won't let you leave because of the indecency.
- Strappy sandals now increase your Heels skill by 1.
- Revealing underwear will now trigger the same "naked" message as wearing no underwear when leaving your apartment, as well as all the bonuses and penalties attached.
- Nuns will only show up once a day. The first one you meet is the only one you will meet that day.
- Going to the church now takes up a block of time.
- Multibreasts should now grow to completion properly.
- Multibreast descriptions should now show up in your examine and vitals actions.
- The "Reflect" command on the church pew will now properly activate the bonus command (Masturbate or Pray). Note that they both use placeholder text for now.
- Lactation status should no longer reset to "empty" when you go to sleep.
- The game will now properly check to lower your non-natural charisma when you take off stripper shoes.
- The game will now remember if you wore the flat stripper shoes last time you worked at the strip club.
- There was a specific circumstance where one of the one-night-stand girls would not reset your "can't sleep, too aroused" flag. Fixed.
- The slutty schoolgirl outfit description and the player's description when wearing it are now consistent.

Notes
- The lactation trait has pretty much been removed from the game. Dummied out, as it were. Because lactation is no longer an on/off thing, but has degrees, the trait itself is no longer necessary.
- ES nipple rings, ES clitoral ring and dildo panties are intended to increase your arousal with each action, not each time period. This means you're wearing them at your own risk, as you'll max out arousal very quickly (50 actions/turns from 0% arousal).
- Handcuffing Victor leaves the handcuffs with him, so they are removed from your inventory and you'll have to buy another pair.
- The Whore style has been updated to require the hoop earrings.
- You should be able to check mail any time during or after Early Afternoon. This has been true since the 2/21 version.

Import/Export
- To export your previous information: go to the bedroom in the Early Morning (just after you've woken up is ideal), and use the Export State command on the testing item. Save the file in a place where you'll be able to find it.
- To import your previous information: go to the bedroom in the Early Morning (just after you've woken up is ideal, but you can use the Skip Intro command, read the note, select a job and read the other note, then go to the bedroom normally). Use the Import State command on the testing item. Find the file you saved when you exported, and select it.

Download link here.