Got the Dragon TF started. It has a bit more work to do, though. Gonna try and get some more of that done before Thursday.
Fun story! You might notice that the Dean update item has been removed. I actually did some stuff on that the other day...and then it disappeared. No idea how. Not even a corrupted file, it's just...gone. I'm starting to think I didn't save it, but I seriously have no idea what happened to it.
In any event, it's not really germaine to the update, so I decided to remove it and push it off to another update.
Tuesday, June 26, 2012
Streaming Tonight
Not sure when I'll be streaming tonight, but I will be.
One change to dragons: they will get a special trait that will prevent them from wearing shoes (their feet get too big, basically), but they won't have to. It won't impact styles, though.
One change to dragons: they will get a special trait that will prevent them from wearing shoes (their feet get too big, basically), but they won't have to. It won't impact styles, though.
Thursday, June 21, 2012
Streaming
Multiple pregnancies are almost complete. It's just a matter of finishing the birthing scenes, which are half-done. I'm not including maternity clothing changes in this update, though. Those will take hours that will just push back the update even more.
Not bad for a few hours work.
Tuesday, June 19, 2012
The Transformation Changes
There's a few of these, so this will be a long post, and it will need CUTTING!
Catgirls
Playful - Catgirls find fun in everything they do. Arousal rises slightly slower (-1 point for every 5 points you would normally gain).
Oh, Shiny! - Catgirls are easily distracted by their natural curiosity. Tasking requiring focus, such as skill training and jobs, have a 20% chance of going poorly (no Job Performance or skill gain, but the time block is still used up).
Litters - Catgirls tend to give birth to multiple children (Multiple Pregnancy Chance increases by 20 and cannot go below 20).
Heat - When capable of conceiving, catgirls go into heat. Fertility is increased by 20, and arousal cannot go below 40.
Caterwauling - Catgirl vocal cords and new instincts make the catgirl sound different. Sentences sometimes have meowing sounds, and are occasionally punctuated with "nya". Music skill cannot go above 75.
Cute - Though no one else can see the catgirl's true features, she exudes a natural cuteness. Natural Charisma +5.
Clean - Catgirls are naturally fastidious. Cleaning the apartment adds an additional +1 to Apartment Cleanliness.
Hydrophobic - Catgirls hate getting wet. Showers are tolerated, but there's no way she'll ever take a bath or go swimming.
Catnap - Catgirls can fall asleep anywhere. Using the catnap option allows the player to use one time block and reduce arousal by 20%.
Cowgirls
Sedate - Cowgirls are pretty laid back. At the end of the day, they get an automatic 15% reduction to arousal.
Healthy Weight - Cowgirls naturally produce milk, which requires them to maintain a healthy supply of body fat to fuel the process. Weight cannot go above 60.
Milk Machine - Cowgirls lactate almost constantly. Lactation cannot go below 75, and breasts cannot go below D-cup.
Muscle Mass - Despite their docility, cowgirls are quite strong. Strength cannot go below 40.
Off-Balance (udder only) - Cowgirls with udders find it difficult to move gracefully. Dancing skill cannot go above 50.
Moo! - Cowgirls tend to moo, either by drawing out "m" sounds, or during sex as a lusty exclamation.
Milky Arousal (no udder only) - Cowgirls really enjoy getting milked, as their breasts are more sensitive. Arousal increases by 5% after being milked.
Succubus
Always Ready - As creatures of lust, succubi are always ready for a romp in the proverbial hay. Arousal cannot go below 50.
Depraved - Nothing is taboo for a succubus. They are experienced with all sexual kinks and fetishes, with the exception of Submissive (no one orders her around!).
Sexual Hunger - Succubi live on sexual energy. Food is no longer required (but can still be eaten), but if the succubus goes more than 7 days without sex, they get weaker as if they were normal humans who were starving.
Predatory Instinct - As sexual predators, succubi constantly crave sex, and have difficulty denying themselves. If the opportunity for sex arises, the succubus can only decline if arousal is less than 75, and that raises arousal by 20 immediately. If arousal is above 75, the succubus can't help but try to get sex, with success or failure determined normally, and the bonuses and consequences of such being applied (basically, if you're really aroused, say, at the end of the date, you'll try to force yourself on your date, who may accept or may reject).
Seductive - Succubi exude an aura of sexuality and seductive energy. Natural Charisma cannot go below 20.
Shapely - Succubi are designed to be as attractive as possible, and revel in their attractiveness. Weight cannot go below 50, breasts cannot go below C-cup, lips cannot go below cock-sucking lips, hips cannot go below womanly hips, butt cannot go below pert, heart-shaped butt, femininity cannot go below 50.
Anything That Moves - Succubi aren't terribly discerning when it comes to their targets. Sexuality is fixed at 50 (bisexual).
Haughty - Succubi believe themselves to be above trivial concerns. Office Work, Cleaning and Technical Aptitude skills cannot go above 50, and the succubus cannot become a maid (if she's already a maid, she quits the job immediately).
Dragon
Bigger Is Better - Dragons never really stop growing. Once a month, the dragon-girl automatically grows taller. If she is already at maximum height, the growth goes to a random part of their body: weight (fatter), breasts, hips, butt, penis (if futa).
Extreme Omnivore - Dragons can eat just about anything, and a constant hunger, fueled by their slow growth and fire-breath, drives them to do just that. If the dragon-girl ends the day with fullness < 25, a random purchasable item is consumed (it can be rebought).
Oviposition - Dragons lay eggs rather than have live births. However, as these eggs can only be fertilized by another dragon, they can never hatch. Once per month, the dragon-girl lays a clutch of eggs. This activity takes the entire day to complete.
Fire Breath - Dragons smoke naturally, and no longer gain any benefits or drawbacks from cigarettes.
Hoarder - Dragons love shiny valuables, and more importantly, love having shiny valuables. For every 5 pieces of jewelry owned, the dragon-girl gets -5 arousal per day. Have less than 5 items produces a feeling of anxiety that increases arousal by 5 per day.
Draconic Strength - Dragons are extremely powerful. Strength cannot go below 60.
Werewolf
Feral Instincts - Those infected with lycanthropy will find their minds occasionally manifesting their bestial nature. While this isn't dangerous, others will find it disconcerting. 5% chance of -5 Natural Charisma for the day.
Wolfish Manners - Werewolves will find that they make fast friends and strong enemies. Friendship increases by 1 per day for any relationship character the werewolf has met, but if Friendship is less than the current threshold (they won't take your call), it will only increase by 1 every two days (currently 1 every day).
Shaggy - Werewolves will find their hair grows faster than normal (new hair length every 10 days instead of every 15).
When wolf instincts > 50, but < 100
Dangerously Seductive - Werewolves that embrace their nature find people attracted to them for reasons they can't express. Natural Charisma + 5.
Hunger - While lycanthropes only change during a full moon, as they immerse themselves in their new bestial nature, they will find the wolf growing stronger. Blood and violence will excite them, increasing arousal. Other, darker urges can be surpressed...for now.
Howling - When excited, especially during sex, werewolves tend to act more wolfish, biting and howling in excitement.
When wolf instincts = 100
Uncontrolled Predator - Lycanthropes that fully embrace their nature will find it impossible to deny their urges, and won't want to anyway. Violence and blood will excite them, arouse them, and when arousal peaks, they will find their beastial nature taking over. Someone will die to sate their lust and hunger, and the police will be hunting for the killer.
Doggirl
Loyal - Dog-girls make excellent friends. Friendship increases by 1 for any relationship character the dog-girl has met, up to the limit for the current friendship threshold.
Energetic - Dog-girls never seem to run out of energy. Fitness cannot go below 50.
Happy to See You - Dog-girls find it very difficult to conceal their emotions. Deception cannot go above 50.
Acute Senses - Dog-girls have very sensitives noses and ears, and can pick up on things other people might not even realize. They can determine if sexual advances are likely to succeed, before initiating them.
Dog Humping - Dog-girls never really figure sex out. Sex skill cannot go above 50.
Panting - Dog-girls don't breathe hard, they pant.
Wind in My Fur - Dog-girls love to run. Jogging and treadmills reduce arousal but 10%.
Shaggy - Dog-girls will find their hair grows faster than normal (new hair length every 10 days instead of every 15).
Litters - Dog-girls tend to give birth to multiple children (Multiple Pregnancy Chance increases by 20 and cannot go below 20).
Heat - When capable of conceiving, dog-girls go into heat. Fertility is increased by 20, and arousal cannot go below 40.
Robot
(Most of the robot stuff is in the game already, like fixed health, fixed strength, and so on. There are only two changes)
Emotional Dissonance - Robots feel an odd disconnect from humanity, but find emotions hard to purge from their memory when they are instilled. Arousal is harder to gain (for every 5 points you would normally gain, you only gain 3), but sexual activity is unsatisfying (15 less reduction from sex and masturbation).
Software Rigidity - Robots find it difficult to learn new skills due to programming limitations. They only gain 1 skill point per day (normal is 3).
Catgirls
Playful - Catgirls find fun in everything they do. Arousal rises slightly slower (-1 point for every 5 points you would normally gain).
Oh, Shiny! - Catgirls are easily distracted by their natural curiosity. Tasking requiring focus, such as skill training and jobs, have a 20% chance of going poorly (no Job Performance or skill gain, but the time block is still used up).
Litters - Catgirls tend to give birth to multiple children (Multiple Pregnancy Chance increases by 20 and cannot go below 20).
Heat - When capable of conceiving, catgirls go into heat. Fertility is increased by 20, and arousal cannot go below 40.
Caterwauling - Catgirl vocal cords and new instincts make the catgirl sound different. Sentences sometimes have meowing sounds, and are occasionally punctuated with "nya". Music skill cannot go above 75.
Cute - Though no one else can see the catgirl's true features, she exudes a natural cuteness. Natural Charisma +5.
Clean - Catgirls are naturally fastidious. Cleaning the apartment adds an additional +1 to Apartment Cleanliness.
Hydrophobic - Catgirls hate getting wet. Showers are tolerated, but there's no way she'll ever take a bath or go swimming.
Catnap - Catgirls can fall asleep anywhere. Using the catnap option allows the player to use one time block and reduce arousal by 20%.
Cowgirls
Sedate - Cowgirls are pretty laid back. At the end of the day, they get an automatic 15% reduction to arousal.
Healthy Weight - Cowgirls naturally produce milk, which requires them to maintain a healthy supply of body fat to fuel the process. Weight cannot go above 60.
Milk Machine - Cowgirls lactate almost constantly. Lactation cannot go below 75, and breasts cannot go below D-cup.
Muscle Mass - Despite their docility, cowgirls are quite strong. Strength cannot go below 40.
Off-Balance (udder only) - Cowgirls with udders find it difficult to move gracefully. Dancing skill cannot go above 50.
Moo! - Cowgirls tend to moo, either by drawing out "m" sounds, or during sex as a lusty exclamation.
Milky Arousal (no udder only) - Cowgirls really enjoy getting milked, as their breasts are more sensitive. Arousal increases by 5% after being milked.
Succubus
Always Ready - As creatures of lust, succubi are always ready for a romp in the proverbial hay. Arousal cannot go below 50.
Depraved - Nothing is taboo for a succubus. They are experienced with all sexual kinks and fetishes, with the exception of Submissive (no one orders her around!).
Sexual Hunger - Succubi live on sexual energy. Food is no longer required (but can still be eaten), but if the succubus goes more than 7 days without sex, they get weaker as if they were normal humans who were starving.
Predatory Instinct - As sexual predators, succubi constantly crave sex, and have difficulty denying themselves. If the opportunity for sex arises, the succubus can only decline if arousal is less than 75, and that raises arousal by 20 immediately. If arousal is above 75, the succubus can't help but try to get sex, with success or failure determined normally, and the bonuses and consequences of such being applied (basically, if you're really aroused, say, at the end of the date, you'll try to force yourself on your date, who may accept or may reject).
Seductive - Succubi exude an aura of sexuality and seductive energy. Natural Charisma cannot go below 20.
Shapely - Succubi are designed to be as attractive as possible, and revel in their attractiveness. Weight cannot go below 50, breasts cannot go below C-cup, lips cannot go below cock-sucking lips, hips cannot go below womanly hips, butt cannot go below pert, heart-shaped butt, femininity cannot go below 50.
Anything That Moves - Succubi aren't terribly discerning when it comes to their targets. Sexuality is fixed at 50 (bisexual).
Haughty - Succubi believe themselves to be above trivial concerns. Office Work, Cleaning and Technical Aptitude skills cannot go above 50, and the succubus cannot become a maid (if she's already a maid, she quits the job immediately).
Dragon
Bigger Is Better - Dragons never really stop growing. Once a month, the dragon-girl automatically grows taller. If she is already at maximum height, the growth goes to a random part of their body: weight (fatter), breasts, hips, butt, penis (if futa).
Extreme Omnivore - Dragons can eat just about anything, and a constant hunger, fueled by their slow growth and fire-breath, drives them to do just that. If the dragon-girl ends the day with fullness < 25, a random purchasable item is consumed (it can be rebought).
Oviposition - Dragons lay eggs rather than have live births. However, as these eggs can only be fertilized by another dragon, they can never hatch. Once per month, the dragon-girl lays a clutch of eggs. This activity takes the entire day to complete.
Fire Breath - Dragons smoke naturally, and no longer gain any benefits or drawbacks from cigarettes.
Hoarder - Dragons love shiny valuables, and more importantly, love having shiny valuables. For every 5 pieces of jewelry owned, the dragon-girl gets -5 arousal per day. Have less than 5 items produces a feeling of anxiety that increases arousal by 5 per day.
Draconic Strength - Dragons are extremely powerful. Strength cannot go below 60.
Werewolf
Feral Instincts - Those infected with lycanthropy will find their minds occasionally manifesting their bestial nature. While this isn't dangerous, others will find it disconcerting. 5% chance of -5 Natural Charisma for the day.
Wolfish Manners - Werewolves will find that they make fast friends and strong enemies. Friendship increases by 1 per day for any relationship character the werewolf has met, but if Friendship is less than the current threshold (they won't take your call), it will only increase by 1 every two days (currently 1 every day).
Shaggy - Werewolves will find their hair grows faster than normal (new hair length every 10 days instead of every 15).
When wolf instincts > 50, but < 100
Dangerously Seductive - Werewolves that embrace their nature find people attracted to them for reasons they can't express. Natural Charisma + 5.
Hunger - While lycanthropes only change during a full moon, as they immerse themselves in their new bestial nature, they will find the wolf growing stronger. Blood and violence will excite them, increasing arousal. Other, darker urges can be surpressed...for now.
Howling - When excited, especially during sex, werewolves tend to act more wolfish, biting and howling in excitement.
When wolf instincts = 100
Uncontrolled Predator - Lycanthropes that fully embrace their nature will find it impossible to deny their urges, and won't want to anyway. Violence and blood will excite them, arouse them, and when arousal peaks, they will find their beastial nature taking over. Someone will die to sate their lust and hunger, and the police will be hunting for the killer.
Doggirl
Loyal - Dog-girls make excellent friends. Friendship increases by 1 for any relationship character the dog-girl has met, up to the limit for the current friendship threshold.
Energetic - Dog-girls never seem to run out of energy. Fitness cannot go below 50.
Happy to See You - Dog-girls find it very difficult to conceal their emotions. Deception cannot go above 50.
Acute Senses - Dog-girls have very sensitives noses and ears, and can pick up on things other people might not even realize. They can determine if sexual advances are likely to succeed, before initiating them.
Dog Humping - Dog-girls never really figure sex out. Sex skill cannot go above 50.
Panting - Dog-girls don't breathe hard, they pant.
Wind in My Fur - Dog-girls love to run. Jogging and treadmills reduce arousal but 10%.
Shaggy - Dog-girls will find their hair grows faster than normal (new hair length every 10 days instead of every 15).
Litters - Dog-girls tend to give birth to multiple children (Multiple Pregnancy Chance increases by 20 and cannot go below 20).
Heat - When capable of conceiving, dog-girls go into heat. Fertility is increased by 20, and arousal cannot go below 40.
Robot
(Most of the robot stuff is in the game already, like fixed health, fixed strength, and so on. There are only two changes)
Emotional Dissonance - Robots feel an odd disconnect from humanity, but find emotions hard to purge from their memory when they are instilled. Arousal is harder to gain (for every 5 points you would normally gain, you only gain 3), but sexual activity is unsatisfying (15 less reduction from sex and masturbation).
Software Rigidity - Robots find it difficult to learn new skills due to programming limitations. They only gain 1 skill point per day (normal is 3).
Monday, June 18, 2012
Don't be discouraged
I think I'm getting my second wind.
Last week was a nightmare. Between the cat potentially getting sick (which she was not, it was just a hairball that I didn't see and I overreacted), and getting a bill from my university about owing a metric crapton of money due to a mistake on my part (which has since been cleared up), it's a miracle I don't have an ulcer*.
But I've actually been sketching out new content the last few days. Which hasn't actually happened in...well, quite a few days. Combined with the fact that my Saturdays just cleared up for the summer (which is actually a bad thing, since that means I get paid less money), and I'm thinking it's time to build some momentum**.
The new stuff that I've been sketching out is some Lydia relationship stuff (I find her far more interesting to contemplate in terms of complexity than Genevieve), and also some transformation changes. Currently, transformations don't really do much; they're cosmetic. That's all well and good, but it's kind of dull.
Well, no more. Once I finish with this update, the next one will focus entirely on a transformation revamp. In addition to the cosmetic changes associated with an inhuman transformation, there will also be some additions to gameplay.
For example, catgirls. Cats are curious and playful creatures. So a catgirl will find fun in everything they do, which means that their arousal will go up less. However, they're also easily distracted, so skill training is harder for them. They're instinctively neat creatures, so cleaning the apartment is easier. They're great sleepers, so they can catch a catnap and reduce arousal slightly. No one really likes to hear a cat caterwauling, so catgirls will have their music skill limited to 75 and get no bonuses from singing. They have litters of kittens, so multiple pregnancy chance will go up by 20% and can't go below 20%.
Things like that. It'll be different for each transformation, so that becoming a catgirl offers a significantly different experience from, say, dragon. If you want to be a cowgirl, for example, you might want to avoid the eroticism career, or get through the dancing parts quickly, since cowgirls (especially with udders) are not the most graceful beasts, and can't increase dancing above 50. Robot-girls find it difficult to become aroused, but once they are aroused, they find it difficult to lower it, and they don't learn new skills easily, gaining only one skill point a day.
I think it will make things more interesting, and provide an incentive for avoiding transformations. I've only got about half of them planned out yet, with dragon, succubus and wings still pending. And I haven't forgotten about the dog TF requested, I just haven't gotten around to it.
*To top it all off, I'm also trying to learn a new programming language, sketching out a new, non-adult game, and putting together a plan to make an actual game for commercial production. Oh, and schoolwork, my job, and spending time with my wife and friends. It's a busy life.
**There is one little problem with that, and that's that I'm right in the middle of the last week of classes for two courses, which mean huge papers are due!
Last week was a nightmare. Between the cat potentially getting sick (which she was not, it was just a hairball that I didn't see and I overreacted), and getting a bill from my university about owing a metric crapton of money due to a mistake on my part (which has since been cleared up), it's a miracle I don't have an ulcer*.
But I've actually been sketching out new content the last few days. Which hasn't actually happened in...well, quite a few days. Combined with the fact that my Saturdays just cleared up for the summer (which is actually a bad thing, since that means I get paid less money), and I'm thinking it's time to build some momentum**.
The new stuff that I've been sketching out is some Lydia relationship stuff (I find her far more interesting to contemplate in terms of complexity than Genevieve), and also some transformation changes. Currently, transformations don't really do much; they're cosmetic. That's all well and good, but it's kind of dull.
Well, no more. Once I finish with this update, the next one will focus entirely on a transformation revamp. In addition to the cosmetic changes associated with an inhuman transformation, there will also be some additions to gameplay.
For example, catgirls. Cats are curious and playful creatures. So a catgirl will find fun in everything they do, which means that their arousal will go up less. However, they're also easily distracted, so skill training is harder for them. They're instinctively neat creatures, so cleaning the apartment is easier. They're great sleepers, so they can catch a catnap and reduce arousal slightly. No one really likes to hear a cat caterwauling, so catgirls will have their music skill limited to 75 and get no bonuses from singing. They have litters of kittens, so multiple pregnancy chance will go up by 20% and can't go below 20%.
Things like that. It'll be different for each transformation, so that becoming a catgirl offers a significantly different experience from, say, dragon. If you want to be a cowgirl, for example, you might want to avoid the eroticism career, or get through the dancing parts quickly, since cowgirls (especially with udders) are not the most graceful beasts, and can't increase dancing above 50. Robot-girls find it difficult to become aroused, but once they are aroused, they find it difficult to lower it, and they don't learn new skills easily, gaining only one skill point a day.
I think it will make things more interesting, and provide an incentive for avoiding transformations. I've only got about half of them planned out yet, with dragon, succubus and wings still pending. And I haven't forgotten about the dog TF requested, I just haven't gotten around to it.
*To top it all off, I'm also trying to learn a new programming language, sketching out a new, non-adult game, and putting together a plan to make an actual game for commercial production. Oh, and schoolwork, my job, and spending time with my wife and friends. It's a busy life.
**There is one little problem with that, and that's that I'm right in the middle of the last week of classes for two courses, which mean huge papers are due!
Thursday, June 14, 2012
Cat Emergency
Have to take cat to the vet's office, make sure she's okay. This is complicated by my lack of a vehicle, but plans have been made. Likely won't be streaming today, but depending on if she's okay, I may still be working on the game later.
Edit: The cat's okay. I just overreacted.
Edit: The cat's okay. I just overreacted.
Monday, June 11, 2012
Slip
Between my Friday work day being busier than expected, my parents needing help over the weekend, Saturday not being as carefree as expected, my friends making plans and expecting me to join in, and more than a little bit of schoolwork getting in the way, I was unable to get the update out by the planned date.
Still working on it when I can (and when I'm not too exhausted to concentrate), but I'm starting to think that release dates might not be the best idea.
Still working on it when I can (and when I'm not too exhausted to concentrate), but I'm starting to think that release dates might not be the best idea.
Thursday, June 7, 2012
Streaming
Stream over. I got the groundwork for high arousal all sketched out. Now having high and low arousal will actually have effects! And if your arousal maxes out, you'll either masturbate (if in the apartment), or grab a random person for sex. And if you're a werewolf, well...
Also got the groundwork laid out for multiple pregnancies. I still have to recode the clothing, and there will be some additional effects (for example, if you're having triplets and your strength rating is low, then you'll be bedridden and someone will have to look after you), but the base is there.
Tuesday, June 5, 2012
Fucking...fuck!
I really, honestly and for true, was all set to stream tonight. I had plans! Plans involving the arousal meter!
And then I got to work and discovered that I had to stay four hours later than I was planning to.
So that pretty much shot my day to hell. Goddammit.
And then I got to work and discovered that I had to stay four hours later than I was planning to.
So that pretty much shot my day to hell. Goddammit.
Friday, June 1, 2012
Un-streamed
So I didn't stream yesterday, mostly because I kept getting interrupted by stuff, but I did work for about three or four hours nonetheless. I was able to get a couple of things done.
- New Item: Newspaper. You can buy one at the convenience store. It has reports on current events (i.e. things that you've done, to a point), as well things that will be happening during the day.
- New Item: Subscription Voucher. Using this will allow you to get the newspaper delivered once a day (except Sundays), rather than having to buy it at the store. It's delivered in the Morning.
- New Item: Coupon. Comes randomly in the mail, and you're guaranteed to get one in the Saturday edition of the newspaper. Gives you a discount on a specific item at the mall. I may change this to any one item at a specific store, but I haven't decided yet. You can only have one coupon at a time, and it's used up as soon as the item is bought.
- New Item: Komodo Smokes. A pack of cigarettes with a dragon logo. Reduces arousal a bit faster than regular smokes, but it's not FDA approved.
So mostly a bunch of setup stuff. The newspaper is intended to allow you to keep track of what's going on and what you've done, but it's also the trigger so that you can meet Dean; he's a minor celebrity, so he makes public appearances, which are announced in the newspaper. The voucher and the coupon are just there to add some variety and usefulness to the newspaper.
- New Item: Newspaper. You can buy one at the convenience store. It has reports on current events (i.e. things that you've done, to a point), as well things that will be happening during the day.
- New Item: Subscription Voucher. Using this will allow you to get the newspaper delivered once a day (except Sundays), rather than having to buy it at the store. It's delivered in the Morning.
- New Item: Coupon. Comes randomly in the mail, and you're guaranteed to get one in the Saturday edition of the newspaper. Gives you a discount on a specific item at the mall. I may change this to any one item at a specific store, but I haven't decided yet. You can only have one coupon at a time, and it's used up as soon as the item is bought.
- New Item: Komodo Smokes. A pack of cigarettes with a dragon logo. Reduces arousal a bit faster than regular smokes, but it's not FDA approved.
So mostly a bunch of setup stuff. The newspaper is intended to allow you to keep track of what's going on and what you've done, but it's also the trigger so that you can meet Dean; he's a minor celebrity, so he makes public appearances, which are announced in the newspaper. The voucher and the coupon are just there to add some variety and usefulness to the newspaper.
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